spare button

pull/5/head
Lucas Delanier 2 years ago
parent 94adfdd3f6
commit fb0317e269

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.4 KiB

@ -49,7 +49,9 @@ class _InGameScreenState extends State<InGameScreen> {
ElevatedButton( ElevatedButton(
onPressed: () { onPressed: () {
setState(() { setState(() {
widgetHolder = FinalScoreBoard(); widgetHolder = InGameCardThrow(
numberThrow: 2,
);
}); });
}, },
child: Text( child: Text(

@ -345,7 +345,9 @@ class _UserInGameState extends State<UserInGame> {
} }
class InGameCardThrow extends StatefulWidget { class InGameCardThrow extends StatefulWidget {
const InGameCardThrow({Key? key}) : super(key: key); final int numberThrow;
const InGameCardThrow({Key? key, required this.numberThrow})
: super(key: key);
@override @override
State<InGameCardThrow> createState() => _InGameCardThrowState(); State<InGameCardThrow> createState() => _InGameCardThrowState();
@ -412,7 +414,9 @@ class _InGameCardThrowState extends State<InGameCardThrow> {
image: "assets/images/image_user_red.png"), image: "assets/images/image_user_red.png"),
], ],
)), )),
NumberPad(), NumberPad(
numberThrow: widget.numberThrow,
),
], ],
), ),
); );
@ -486,8 +490,45 @@ class StrikeButton extends StatelessWidget {
} }
} }
class SpareButton extends StatelessWidget {
final int currentSelected;
final IntCallback onSonChanged;
const SpareButton(
{Key? key, required this.onSonChanged, required this.currentSelected})
: super(key: key);
@override
Widget build(BuildContext context) {
return GestureDetector(
onTap: () {
onSonChanged(10);
},
child: Container(
width: double.infinity,
height: 100,
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage("assets/images/Spare_background.png"),
)),
child: Center(
child: Text(
"SPARE !",
style: GoogleFonts.roboto(
color:
currentSelected == 10 ? Colors.pink : CupertinoColors.black,
decoration: TextDecoration.none,
fontWeight: FontWeight.w900,
fontStyle: FontStyle.italic,
fontSize: 40),
)),
),
);
}
}
class NumberPad extends StatefulWidget { class NumberPad extends StatefulWidget {
const NumberPad({Key? key}) : super(key: key); final int numberThrow;
const NumberPad({Key? key, required this.numberThrow}) : super(key: key);
@override @override
State<NumberPad> createState() => _NumberPadState(); State<NumberPad> createState() => _NumberPadState();
@ -608,12 +649,19 @@ class _NumberPadState extends State<NumberPad> {
], ],
), ),
), ),
StrikeButton( widget.numberThrow == 1
currentSelected: NumSelected, ? StrikeButton(
onSonChanged: (int newId) { currentSelected: NumSelected,
updateId(newId); onSonChanged: (int newId) {
}, updateId(newId);
), },
)
: SpareButton(
currentSelected: NumSelected,
onSonChanged: (int newId) {
updateId(newId);
},
)
], ],
); );
} }

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