Merge branch 'todoS5' into demo_bourges

demo_bourges
Thomas Chazot 1 year ago
commit 3aa121a2c2

@ -28,6 +28,7 @@ interface MyGraphComponentProps {
isEasy: boolean
setNetwork: (network: Network) => void
showLast: boolean
setPlayerIndex: (playerIndex: number) => void
setNetworkEnigme: (networkEnigme: Map<number, Pair<Indice, boolean>[]>) => void
}
@ -45,11 +46,12 @@ let cptHistory = 0
let lastNodes: NodePerson[] = []
let cptEndgame = 0
let firstEnigme = true
let firstIndex = true
let endgame= false
let firstHistory = true
const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleShowTurnBar, handleTurnBarTextChange, playerTouched, setPlayerTouched, changecptTour, solo, isDaily, isEasy, addToHistory, showLast, setNetwork, setNetworkEnigme}) => {
const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleShowTurnBar, handleTurnBarTextChange, playerTouched, setPlayerTouched, changecptTour, solo, isDaily, isEasy, addToHistory, showLast, setNetwork, setPlayerIndex, setNetworkEnigme}) => {
let cptTour: number = 0
//* Gestion du temps :
@ -119,6 +121,11 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
}, [showLast])
let playerIndex: number = turnPlayerIndex
if (firstIndex){
firstIndex=false
setPlayerIndex(playerIndex)
}
let index = 0
for (let i=0; i<players.length; i++){
if(players[i].id == socket.id){
@ -348,6 +355,7 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
if (node!=undefined){
onNodeClick(false)
playerIndex = newPlayerIndex
setPlayerIndex(playerIndex)
if (mapIndexPersons.get(askedIndex)?.find((p) => p.getId() == id) == undefined){
const p = personNetwork.getPersons().find((p)=> p.getId() == id)
const tab = mapIndexPersons.get(askedIndex)

@ -17,27 +17,50 @@ interface PlayerStatusProps {
setPlayerTouched: (newPlayerTouch: number) => void;
playerTouched: number
showCircle: boolean
playerIndex: number
}
let touchedPlayer = -1
//@ts-ignore
const PersonStatus: React.FC<PlayerStatusProps> = ({img = Person, state= Person, name = "Dummy", index, playerTouched, setPlayerTouched, showCircle}) => {
const PersonStatus: React.FC<PlayerStatusProps> = ({img = Person, state= Person, name = "Dummy", index, playerTouched, setPlayerTouched, showCircle, playerIndex}) => {
const theme=useTheme();
const {players} = useGame()
const {players, actualPlayerIndex} = useGame()
if (players[index] instanceof Bot){
img = BotImg
}
const [buffer, setBuffer] = useState("")
const [touchedPlayer, setTouchedPlayer] = useState(-2)
useEffect(() =>{
setTouchedPlayer(playerTouched)
}, [playerTouched])
let IsActualPlayer = index != actualPlayerIndex
useEffect(() => {
if (playerIndex===index){
setBuffer('solid 1px green')
}
else{
setBuffer('')
}
}, [playerIndex])
function onTouch(){
if (IsActualPlayer){
setPlayerTouched(index)
}
}
return (
<div className='centerDivV' onClick={() => setPlayerTouched(index)}>
<div style={{border:buffer}}>
<div className='centerDivV' onClick={() => onTouch()}>
<img src={img} alt="player" height="60" width="60"/>
<h5>{name}</h5>
{(touchedPlayer == index && showCircle) ?(
{IsActualPlayer && (
(touchedPlayer == index && showCircle) ?(
<div className='statusDiv' style={{ backgroundColor: "gold" }}>
<img src={state} alt="state" height="30" width="30"/>
</div>
@ -46,9 +69,11 @@ const PersonStatus: React.FC<PlayerStatusProps> = ({img = Person, state= Person,
<div className='statusDiv' style={{ backgroundColor: theme.colors.primary }}>
<img src={state} alt="state" height="30" width="30"/>
</div>
)
)}
</div>
</div>
);
}

@ -14,9 +14,10 @@ interface PlayerListProps {
players: Player[];
playerTouched: number
setPlayerTouched: (newPlayerTouch: number) => void;
playerIndex: number
}
const PlayerList: React.FC<PlayerListProps> = ({ players, playerTouched, setPlayerTouched}) => {
const PlayerList: React.FC<PlayerListProps> = ({ players, playerTouched, setPlayerTouched, playerIndex}) => {
const theme = useTheme();
return (
@ -25,7 +26,18 @@ const PlayerList: React.FC<PlayerListProps> = ({ players, playerTouched, setPlay
{
//@ts-ignore
players.map((player, index) => (
player.id!=socket.id && <PersonStatus img={player.profilePicture} state={Person} key={index} name={player.pseudo + " " + colorToEmoji(positionToColor(index), true)} playerTouched={playerTouched} setPlayerTouched={setPlayerTouched} index={index} showCircle={true}/>
//player.id!=socket.id &&
<PersonStatus img={player.profilePicture}
state={Person}
key={index}
name={player.pseudo
+ " " +
colorToEmoji(positionToColor(index), true)}
playerTouched={playerTouched}
setPlayerTouched={setPlayerTouched}
index={index}
showCircle={true}
playerIndex={playerIndex}/>
))
}
</div>

@ -93,7 +93,7 @@ function EndGame() {
<div className="playerContainer" key={index}>
{player.id !== winner?.id && (
<div>
<PersonStatus img={Person} state={Person} key={index} name={player.pseudo} playerTouched={1} setPlayerTouched={() => {}} index={index} showCircle={false}/>
<PersonStatus img={Person} state={Person} key={index} name={player.pseudo} playerTouched={1} setPlayerTouched={() => {}} index={index} playerIndex={-2} showCircle={false}/>
<h6 className='indiceDisplay'>{indices[players.findIndex((p) => p.id == player?.id)].ToString("fr")}</h6>
</div>
)}

@ -107,6 +107,8 @@ const InGame = ({locale, changeLocale}) => {
const [showTurnBar, setShowTurnBar] = useState(false);
const [turnBarText, setTurnBarText] = useState("");
const [playerTouched, setPlayerTouched] = useState(-2)
const [playerIndex, setPlayerIndex] = useState(-2)
const [network, setNetwork] = useState<Network | null>(null)
const [networkEnigme, setNetworkEnigme] = useState<Map<number, Pair<Indice, boolean>[]> | null>(null)
@ -136,6 +138,10 @@ const InGame = ({locale, changeLocale}) => {
setTurnBarText(newTurnBarText)
}
const setPlayerIndexData = (playerIndex: number) => {
setPlayerIndex(playerIndex)
}
const generateTEX = async () => {
if (network != null && personNetwork != null && person != null){
@ -266,7 +272,8 @@ const InGame = ({locale, changeLocale}) => {
playerTouched={playerTouched}
setNetwork={setNetworkData}
setNetworkEnigme={setNetworkEnigmeData}
showLast={showLast}/>
showLast={showLast}
setPlayerIndex={setPlayerIndexData}/>
</div>
@ -395,7 +402,7 @@ const InGame = ({locale, changeLocale}) => {
{ !IsSolo &&
<div className='playerlistDiv'>
<PlayerList players={players} setPlayerTouched={handleSetPlayerTouched} playerTouched={playerTouched} />
<PlayerList players={players} setPlayerTouched={handleSetPlayerTouched} playerTouched={playerTouched} playerIndex={playerIndex}/>
</div>
}

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