🔥 Clean up imports
continuous-integration/drone/push Build is passing Details

pull/107/head
Alexis Drai 2 years ago
parent c28a36292a
commit a987f36eac

@ -1,10 +1,5 @@
using Data.EF.Players; using Data.EF.Players;
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Data.EF namespace Data.EF
{ {

@ -1,10 +1,5 @@
using Data.EF.Players; using Data.EF.Players;
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Data.EF namespace Data.EF
{ {

@ -1,10 +1,5 @@
using Microsoft.EntityFrameworkCore.ChangeTracking; using Microsoft.EntityFrameworkCore.ChangeTracking;
using Model; using Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Data.EF.Players namespace Data.EF.Players
{ {

@ -1,10 +1,4 @@
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore;
using Model.Players;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Data.EF.Players namespace Data.EF.Players
{ {

@ -1,9 +1,4 @@
using System; using Model.Games;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model.Games;
namespace Data namespace Data
{ {

@ -1,13 +1,6 @@
 using Data.EF.Players;
using Data.EF;
using Data.EF.Players;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Internal;
using Model.Players; using Model.Players;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.Intrinsics.Arm;
namespace Data namespace Data
{ {

@ -1,9 +1,7 @@
using Model; using Model.Dice;
using Model.Dice;
using Model.Dice.Faces; using Model.Dice.Faces;
using Model.Games; using Model.Games;
using Model.Players; using Model.Players;
using System.Collections.Generic;
using System.Drawing; using System.Drawing;
namespace Data namespace Data

@ -1,4 +1,3 @@
using Model.Dice.Faces;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@ -59,8 +58,6 @@ namespace Model.Dice
{ {
diceGroups.Remove(toRemove.Key); diceGroups.Remove(toRemove.Key);
} }
} }
public KeyValuePair<string, IEnumerable<Die>> Update(KeyValuePair<string, IEnumerable<Die>> before, KeyValuePair<string, IEnumerable<Die>> after) public KeyValuePair<string, IEnumerable<Die>> Update(KeyValuePair<string, IEnumerable<Die>> before, KeyValuePair<string, IEnumerable<Die>> after)
@ -79,7 +76,5 @@ namespace Model.Dice
} }
return before; return before;
} }
} }
} }

@ -1,9 +1,4 @@
using Model.Dice.Faces; using Model.Dice.Faces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model.Dice namespace Model.Dice
{ {

@ -3,9 +3,7 @@ using Model.Dice.Faces;
using Model.Players; using Model.Players;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Numerics;
using System.Text; using System.Text;
namespace Model.Games namespace Model.Games

@ -1,11 +1,8 @@
using System; using Model.Dice;
using Model.Players;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model.Dice;
using Model.Dice.Faces;
using Model.Players;
namespace Model.Games namespace Model.Games
{ {
@ -23,7 +20,7 @@ namespace Model.Games
} }
public GameRunner(IManager<Player> globalPlayerManager, IManager<KeyValuePair<string, IEnumerable<Die>>> globalDieManager) public GameRunner(IManager<Player> globalPlayerManager, IManager<KeyValuePair<string, IEnumerable<Die>>> globalDieManager)
: this(globalPlayerManager, globalDieManager, null){ } : this(globalPlayerManager, globalDieManager, null) { }
public IEnumerable<Game> GetAll() => games.AsEnumerable(); public IEnumerable<Game> GetAll() => games.AsEnumerable();

@ -1,10 +1,10 @@
using System; using Model.Dice;
using Model.Dice.Faces;
using Model.Players;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using Model.Dice;
using Model.Dice.Faces;
using Model.Players;
namespace Model.Games namespace Model.Games
{ {

@ -1,12 +1,7 @@
using Model.Players; using Data.EF.Players;
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
using Data.EF.Players;
using Tests.Model_UTs; using Tests.Model_UTs;
using Xunit;
namespace Tests.Data_UTs.Players namespace Tests.Data_UTs.Players
{ {

@ -1,10 +1,7 @@
using Data.EF.Players; using Data.EF.Players;
using Model.Players; using Model.Players;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit; using Xunit;
namespace Tests.Data_UTs.Players namespace Tests.Data_UTs.Players

@ -1,13 +1,11 @@
using Model; using Data;
using Model.Dice; using Model.Dice;
using Model.Dice.Faces;
using Model.Games; using Model.Games;
using Model.Players; using Model.Players;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Xunit; using Xunit;
using Data;
namespace Tests.Model_UTs.Games namespace Tests.Model_UTs.Games
{ {

@ -5,7 +5,6 @@ using Model.Games;
using Model.Players; using Model.Players;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Linq; using System.Linq;
using Xunit; using Xunit;

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