♻️ Add FavGroup and refactor manager

pull/57/head
Alexis Drai 3 years ago
parent 10a48032bd
commit d744b07e3b

@ -1,4 +1,5 @@
using Model.Players; using Model.Dice;
using Model.Players;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
@ -19,35 +20,35 @@ namespace Model.Games
/// <returns>a readonly enumerable of all this game's turns</returns> /// <returns>a readonly enumerable of all this game's turns</returns>
public IEnumerable<Turn> GetHistory() => turns.AsEnumerable(); public IEnumerable<Turn> GetHistory() => turns.AsEnumerable();
public PlayerManager PlayerManager { get; } private readonly PlayerManager playerManager;
public Game(string name, IEnumerable<Turn> turns, PlayerManager playerManager) private readonly FavGroup favGroup;
public Game(string name, IEnumerable<Turn> turns, PlayerManager playerManager, FavGroup favGroup)
{ {
Name = name; Name = name;
this.turns = turns.ToList() ?? new List<Turn>(); this.turns = turns.ToList() ?? new List<Turn>();
PlayerManager = playerManager ?? new PlayerManager(); this.playerManager = playerManager ?? new PlayerManager();
this.favGroup = favGroup ?? new FavGroup();
} }
public Game(string name) public Game(string name)
: this(name, null, null) : this(name, null, null, null)
{ } { }
public void PerformTurn() public void PerformTurn()
{ {
Player player = PlayerManager.WhoPlaysNow(IsFirstTurn); Player player = playerManager.WhoPlaysNow(IsFirstTurn);
if (IsFirstTurn) { IsFirstTurn = false; } // only true one time (on the first turn...) if (IsFirstTurn) { IsFirstTurn = false; } // only true one time (on the first turn...)
// in a "faces" var, throw all the dice and stuff... // throw favGroup's dice and record it in a "faces" var
Turn turn = Turn.CreateWithDefaultTime(new Player(player)/*, faces*/); //using a copy so that next line doesn't "change history" Turn turn = Turn.CreateWithDefaultTime(new Player(player)/*, faces*/); //using a copy so that next line doesn't "change history"
PlayerManager.PrepareNextPlayer(player); playerManager.PrepareNextPlayer(player);
turns.Add(turn); turns.Add(turn);
} }
// TODO test and debug // TODO test and debug
public override string ToString() public override string ToString()
{ {
@ -56,8 +57,8 @@ namespace Model.Games
"{1} are playing. {2} is next.\n" + "{1} are playing. {2} is next.\n" +
"Log:\n", "Log:\n",
Name, Name,
PlayerManager.GetAll().ToString(), playerManager.GetAll().ToString(),
PlayerManager.WhoPlaysNow(IsFirstTurn)); playerManager.WhoPlaysNow(IsFirstTurn));
foreach (Turn turn in this.turns) foreach (Turn turn in this.turns)
{ {

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