Fixe error with audioHandler in parameter of playSFX function

master
Jacques THOMAS 3 years ago
parent 809fae5a0a
commit 170962a59c

@ -61,7 +61,7 @@ int main(int argc, char *argv[]) {
switch (generalState) {
case GS_MainMenu:
mainMenu(renderer,window,&generalState, fontHandler, audioHandler);
playSFX(SFX_validate_sound, audioHandler);
playSFX(SFX_validate_sound, &audioHandler);
break;
case GS_GameCreationMenu:{
int windowW;

@ -117,7 +117,7 @@ int mainMenu(SDL_Renderer * renderer,SDL_Window * window, GeneralState * general
switch (isButtonInteractWithCursor(&(buttons[i]),event.motion.x,event.motion.y)) {
case 1:
drawButtonOnRenderer(renderer,&(buttons[i]));
playSFX(SFX_menu_sound_effect, audioHandler);
playSFX(SFX_menu_sound_effect, &audioHandler);
drawSomething = true;
break;
case 2:

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