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@ -7,6 +7,8 @@
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#include "view/MainMenu.h"
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#include "engine/GeneralState.h"
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enum {NEWGAME, OPTION, QUIT};
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void quit(P_Button* buttonCaller) {
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*((GeneralState*)(buttonCaller->arg)) = GS_Quit;
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}
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@ -30,35 +32,35 @@ P_Button* drawMainMenu(SDL_Renderer* renderer,const FontHandler fontHandler, uns
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*nb = 3;
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buttons = (P_Button*)malloc(sizeof(P_Button)*(*nb));
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buttons[0] = createButton(NULL,NULL,20, 20, 20, 20, generalStateToNewGame);
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buttons[NEWGAME] = createButton(NULL,NULL,20, 20, 20, 20, generalStateToNewGame);
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SDL_Texture* newGameButtonTexture = createGenericButtonTexture("Nouvelle Partie",font,fontSize,darkBlue,lightBlue,5, 10,&(buttons[0].rect.w),&(buttons[0].rect.h),renderer);
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SDL_Texture* newGameButtonTexture = createGenericButtonTexture("Nouvelle Partie",font,fontSize,darkBlue,lightBlue,5, 10,&(buttons[NEWGAME].rect.w),&(buttons[NEWGAME].rect.h),renderer);
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SDL_Texture* newGameButtonTextureHover = createGenericButtonTexture("Nouvelle Partie",font,fontSize,lightBlue,darkBlue,5, 10,NULL,NULL,renderer);
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buttons[0].texture = newGameButtonTexture;
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buttons[0].hoverTexture = newGameButtonTextureHover;
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buttons[NEWGAME].texture = newGameButtonTexture;
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buttons[NEWGAME].hoverTexture = newGameButtonTextureHover;
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buttons[0].rect.x = (windowSize->w/2)-(buttons[0].rect.w/2);
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buttons[0].arg = generalState;
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buttons[NEWGAME].rect.x = (windowSize->w/2)-(buttons[NEWGAME].rect.w/2);
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buttons[NEWGAME].arg = generalState;
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buttons[1] = createButton(NULL,NULL,20, buttons[0].rect.y+buttons[0].rect.h+20, 20, 20, NULL);
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buttons[OPTION] = createButton(NULL,NULL,20, buttons[NEWGAME].rect.y+buttons[NEWGAME].rect.h+20, 20, 20, NULL);
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SDL_Texture* optionButtonTexture = createGenericButtonTexture("Options",font,fontSize,darkBlue,lightBlue,5, 10,&(buttons[1].rect.w),&(buttons[1].rect.h),renderer);
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SDL_Texture* optionButtonTexture = createGenericButtonTexture("Options",font,fontSize,darkBlue,lightBlue,5, 10,&(buttons[OPTION].rect.w),&(buttons[OPTION].rect.h),renderer);
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SDL_Texture* optionButtonTextureHover = createGenericButtonTexture("Options",font,fontSize,lightBlue,darkBlue,5, 10,NULL,NULL,renderer);
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buttons[1].texture = optionButtonTexture;
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buttons[1].hoverTexture = optionButtonTextureHover;
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buttons[1].rect.x = (windowSize->w/2)-(buttons[1].rect.w/2);
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buttons[OPTION].texture = optionButtonTexture;
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buttons[OPTION].hoverTexture = optionButtonTextureHover;
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buttons[OPTION].rect.x = (windowSize->w/2)-(buttons[OPTION].rect.w/2);
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buttons[2] = createButton(NULL,NULL,20, buttons[1].rect.y+buttons[1].rect.h+20, 20, 20, quit);
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buttons[QUIT] = createButton(NULL,NULL,20, buttons[OPTION].rect.y+buttons[OPTION].rect.h+20, 20, 20, quit);
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SDL_Texture* quitButtonTexture = createGenericButtonTexture("Quitter",font,fontSize,darkBlue,lightBlue,5, 10,&(buttons[2].rect.w),&(buttons[2].rect.h),renderer);
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SDL_Texture* quitButtonTexture = createGenericButtonTexture("Quitter",font,fontSize,darkBlue,lightBlue,5, 10,&(buttons[QUIT].rect.w),&(buttons[QUIT].rect.h),renderer);
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SDL_Texture* quitButtonTextureHover = createGenericButtonTexture("Quitter",font,fontSize,lightBlue,darkBlue,5, 10,NULL,NULL,renderer);
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buttons[2].texture = quitButtonTexture;
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buttons[2].hoverTexture = quitButtonTextureHover;
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buttons[2].rect.x = (windowSize->w/2)-(buttons[2].rect.w/2);
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buttons[2].arg = generalState;
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buttons[QUIT].texture = quitButtonTexture;
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buttons[QUIT].hoverTexture = quitButtonTextureHover;
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buttons[QUIT].rect.x = (windowSize->w/2)-(buttons[QUIT].rect.w/2);
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buttons[QUIT].arg = generalState;
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SDL_SetRenderTarget(renderer,NULL);
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@ -90,9 +92,9 @@ int mainMenu(SDL_Renderer * renderer,SDL_Window * window, GeneralState * general
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}
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SDL_Event event;
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drawButtonOnRenderer(renderer,&(buttons[0]));
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drawButtonOnRenderer(renderer,&(buttons[1]));
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drawButtonOnRenderer(renderer,&(buttons[2]));
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drawButtonOnRenderer(renderer,&(buttons[NEWGAME]));
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drawButtonOnRenderer(renderer,&(buttons[OPTION]));
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drawButtonOnRenderer(renderer,&(buttons[QUIT]));
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while(*generalState == GS_MainMenu)
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{
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@ -104,13 +106,11 @@ int mainMenu(SDL_Renderer * renderer,SDL_Window * window, GeneralState * general
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*generalState = GS_Quit;
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break;
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case SDL_MOUSEBUTTONUP:
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if(isHover(&(buttons[2]))){
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buttons[2].onClick(&(buttons[2]));
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break;
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}
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if(isHover(&(buttons[0]))){
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buttons[0].onClick(&(buttons[0]));
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break;
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for (size_t i = 0; i < nb; i++) {
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if(isHover(&(buttons[i]))){
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buttons[i].onClick(&(buttons[i]));
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break;
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}
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}
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break;
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case SDL_MOUSEMOTION:
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@ -143,7 +143,7 @@ int mainMenu(SDL_Renderer * renderer,SDL_Window * window, GeneralState * general
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}
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break;
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default:
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break;
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break;
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}
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}
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SDL_RenderPresent(renderer);
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