Button menu (not over) of the game interface

origin/fixingSettings
Jacques THOMAS 3 years ago
parent d71beabbd7
commit 716239eebf

@ -2,13 +2,13 @@
// #include "../test/testFontLoader.c"
// #include "../test/testAudioHandler.c"
// #include "../test/testGenerateurTexture.c"
/*#include "../test/testButton.c"
#include "../test/testTextInput.c"
#include "../test/testConnectionMenu.c"*/
#include "../test/testMenuEndGame.c"
/*#include "../test/testGameInterface.c"
#include "../test/testConnectionMenu.c"*/
//#include "../test/testDrawMainMenu.c
//#include "../test/testButton.c"
//#include "../test/testTextInput.c"
//#include "../test/testConnectionMenu.c"
//#include "../test/testMenuEndGame.c"
#include "../test/testGameInterface.c"
//#include "../test/testConnectionMenu.c"
//#include "../test/testDrawMainMenu.c"
//#include "../test/testSettingsView.c"
/*
This file is meant to be modified (used only to called other tests functions)
@ -22,8 +22,9 @@ int main(int argc, char *argv[]) {
//testTextInput();
//testButtonTextureLoader();
//testConnectionMenu();
testMenuEndGame();
//testGameInterface();
//testMenuEndGame();
testGameInterface();
//testButton();
//testConnectionMenu();
//testDrawMainMenu();
//testSettingsView();

@ -0,0 +1,39 @@
/**
* \file GameInterface.h
* \breif Interface of game
* \author Jacques Thomas
* \date 24/01/20222
*/
#ifndef GAME_INTERFACE_INCLUDED
#define GAME_INTERFACE_INCLUDED
#include <SDL2/SDL.h>
#include "engine/Button.h"
#include <engine/FontLoader.h>
//move pion
//delete pion
//draw menu Ponton (top left corner)
/**
* \brief Draw different buttons on the game interface : menu, setting, sound, nbTurn, and timers
* param Renderer
*/
void drawButtons(SDL_Renderer* renderer,FontHandler fontHandler);
//draw setting button (top right corner)
//draw sound button (top right corner)
//draw nbTurn (bottom left corner)
//draw timer (bottom right corner)
#endif

@ -0,0 +1,107 @@
#include "view/GameInterface.h"
#include "engine/TextureLoader.h"
#include <SDL2/SDL_ttf.h>
#include <engine/FontLoader.h>
//void action boutton
void action(P_Button* buttonCaller){
printf("Bouton menu\n");
//changeButtonTexture(arg->buttonCaller,arg->texture);
}
void drawButtons(SDL_Renderer* renderer, FontHandler fontHandler)
{
//DRAW MENU BUTTON (TOP RIGHT CORNER)
SDL_bool quit = SDL_FALSE;
SDL_Event event;
int sizex=20,sizey=20;
/*
if(TTF_Init() == -1)
{
fprintf(stderr, "Erreur d'inistialisation de TTF_Init : %s\n", TTF_GetError());
exit(EXIT_FAILURE);
}
TTF_Font* retroFont = NULL;
//load ttf
int fontSize = 100;
int size = fontSize*100/88;
retroFont=TTF_OpenFont("rsrc/font/retro/retro.TTF", size);
if(!retroFont) {
printf("TTF_OpenFont: %s\n", TTF_GetError());
// handle error
}
*/
//FontHandler fontHandler=loadFonts();
//Menu Button's colors
SDL_Color menuBorderColor= {0,0,255,255};
SDL_Color menuBackgroundColor = {0,255,0,255};
//SDL_Texture *buttonTexture = createGenericButtonTexture("Menu", NULL, 125, menuBorderColor,menuBackgroundColor,24,5,&sizex,&sizey,renderer);
SDL_Texture *menuButtonTexture = createGenericButtonTexture("Menu", fontHandler.fonts[FONT_retro], 125, menuBorderColor,menuBorderColor,24,5,&sizex,&sizey,renderer);
SDL_Texture *menuButtonHoverTexture = createGenericButtonTexture("MenuHover", fontHandler.fonts[FONT_retro], 125, menuBorderColor,menuBackgroundColor,24,5,&sizex,&sizey,renderer);
P_Button menuButton = createButton(menuButtonTexture, menuButtonHoverTexture,10,10,50,25,&action);
//bool drawButtonOnRenderer(SDL_Renderer* renderer, P_Button* button);
//P_Button createButton(SDL_Texture* texture, SDL_Texture* hoverTexture ,const int coordx, const int coordy, const int sizex, const int sizey, void (*onClick)(P_ButtonArg* arg));
//Create Button Texture
//SDL_Texture* createGenericButtonTexture(char* text, TTF_Font* font, int fontSize, SDL_Color border_color, SDL_Color background_color,int thickness, int padding, int* sizex, int* sizey, SDL_Renderer* renderer);
SDL_Texture* violetTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,SDL_TEXTUREACCESS_TARGET,20,20);
SDL_SetRenderDrawColor(renderer, 150,75,200,255);
SDL_SetRenderTarget(renderer, violetTexture);
//SDL_RenderFillRect(renderer, &buttonRect);
SDL_SetRenderDrawColor(renderer,255,0,0,0);
SDL_SetRenderTarget(renderer, NULL);
SDL_RenderClear(renderer);
while(!quit)
{
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
quit = SDL_TRUE;
break;
case SDL_MOUSEBUTTONUP:
//if(isHover(&menuButton,event.button.x,event.button.y))
if(isHover(&menuButton))
menuButton.onClick(&menuButton);
break;
case SDL_MOUSEMOTION:
//on vérifie à chaque tour ou est la souris, drawButtonOnRenderer choisit la bonne texture à afficher
//isHover(&menuButton,event.motion.x,event.motion.y);
isHover(&menuButton);
break;
}
}
drawButtonOnRenderer(renderer,&menuButton);
SDL_RenderPresent(renderer);
SDL_Delay(20);
}
}

@ -0,0 +1,93 @@
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include <stdio.h>
#include <stdlib.h>
#include <engine/FontLoader.h>
//#include "engine/TextureLoader.h"
//#include "view/GameInterface.h"
int testGameInterface()
{
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Texture *buttonTexture= NULL;
int statut = EXIT_FAILURE;
//Initialiser TTF
if(TTF_Init() == -1)
{
fprintf(stderr, "Erreur d'inistialisation de TTF_Init : %s\n", TTF_GetError());
exit(EXIT_FAILURE);
}
//Initialize SDL
if(SDL_Init(SDL_INIT_VIDEO) != 0)
{
fprintf(stderr, "Erreur SDL_Init : %s", SDL_GetError());
goto Quit;
}
//fenetre
window = SDL_CreateWindow("Fenêtre", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800,600, SDL_WINDOW_SHOWN);
if(window == NULL)
{
fprintf(stderr, "Erreur SDL_CreateWindow: %s\n", SDL_GetError());
goto Quit;
}
//rendu
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if(renderer == NULL)
{
fprintf(stderr, "Erreur SDL_CreateRenderer: %s\n", SDL_GetError());
goto Quit;
}
if(0 != SDL_SetRenderDrawColor(renderer, 255,0,0,0)) //choisi la couleur avec laquelle travailler
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
if(0 != SDL_RenderClear(renderer)) //efface le rendu en le repeignant avec la couleur choisi
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
//SDL_bool quit = SDL_FALSE;
SDL_Event event;
FontHandler fontHandler=loadFonts();
drawButtons(renderer,fontHandler);
SDL_RenderPresent(renderer);
SDL_Delay(3000);
//TTF_Quit();
if(!freeFonts(fontHandler))
{
fprintf(stderr,"Erreur free font : %s\n", TTF_GetError());
}
Quit:
/*
if(NULL != texture)
SDL_DestroyTexture(texture);
*/
freeFonts(fontHandler);
if(NULL != renderer)
SDL_DestroyRenderer(renderer);
if(NULL != window)
SDL_DestroyWindow(window);
SDL_Quit();
return statut;
}
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