marouault 3 years ago
commit 7b788d15f9

@ -36,8 +36,8 @@ struct array_P_Button createGameInterfaceButtons(SDL_Renderer* renderer, FontHan
struct array_TextLabel createGameInterfaceLabels(SDL_Renderer* renderer, FontHandler* fontHandler) {
//Postion text label
SDL_Point positonNbTurnLabel = {.x=60, .y=800};
SDL_Point positionTimeLablel = {.x=770, .y=800};
SDL_Point positonNbTurnLabel = {.x=60, .y=850};
SDL_Point positionTimeLablel = {.x=770, .y=850};
//Color labal
SDL_Color colorLabel = {0, 255, 0, 255};
@ -181,9 +181,5 @@ void drawButtons(SDL_Renderer* renderer, FontHandler fontHandler)
}
//FREE TEXT LABEL + BUTTON
}

@ -61,6 +61,9 @@ void gameView(GeneralState* generalState, SDL_Window* window, SDL_Renderer* rend
for (size_t i=0; i<inputProcessor.tabButton.size; ++i) {
drawButtonOnRenderer(renderer, &inputProcessor.tabButton.elems[i]);
}
for (size_t i=0; i<tabLabel.size; ++i){
drawTextLabel(renderer,&tabLabel.elems[i]);
}
SDL_RenderPresent(renderer);
@ -137,7 +140,9 @@ void gameView(GeneralState* generalState, SDL_Window* window, SDL_Renderer* rend
for (size_t i=0; i<inputProcessor.tabButton.size; ++i) {
drawButtonOnRenderer(renderer, &inputProcessor.tabButton.elems[i]);
}
for (size_t i=0; i<tabLabel.size; ++i){
drawTextLabel(renderer,&tabLabel.elems[i]);
}
SDL_RenderPresent(renderer);
}
case InputType_None:

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