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@ -429,6 +429,9 @@ bool gameCreationMenu(SDL_Renderer* renderer, GeneralState* generalState, AudioH
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*/
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if(viewChanged)
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{
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nbPlayerStr[0] = *nbPlayers + 48; // ASCII code of '0' is 48 and ASSCI code of '9' is 57 (48+9)
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nbPlayerStr[1] = '\0';
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replaceTextAndTextureOfTextLabel(renderer, &nbPlayerLabel, font, nbPlayerStr, &bg);
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drawGameCreationMenu(renderer, labels, nbLabels, buttons, nbButtons, lines, *nbPlayers, &bg);
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viewChanged=false;
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}
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