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#ifndef BOARD_DRAWER_INCLUDED
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#define BOARD_DRAWER_INCLUDED
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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bool drawBoard(Renderer* renderer, const SDL_Rect* boardRect, SDL_Texture* island, SDL_Texture* bridge);
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#endif
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#include "view/BoardDrawer.h"
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bool drawBoard(Renderer* renderer, const SDL_Rect* boardRect, Board* board, SDL_Texture* island, SDL_Texture* bridge)
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{
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int h = boardRect->h / 9;
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int w = boardRect->w / 9;
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}
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#include "view/menu.h"
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int testTextureLoader(void);
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