marouault 3 years ago
commit ca2e6d37f3

@ -34,6 +34,7 @@ InputElement proccessInput(InputProcessor *inputProcessor)
P_Button* b = &inputProcessor->tabButton.elems[i];
if (isHover(b)) {
b->onClick(b);
break;
}
}
bool textInputClicked = false;

@ -378,6 +378,7 @@ bool gameCreationMenu(SDL_Renderer* renderer, GeneralState* generalState, AudioH
array_P_Button_AddElement(&inputProcessor.tabButton, validateBtn);
array_P_Button_AddElement(&inputProcessor.tabButton, cancelBtn);
// Displaying menu
drawGameCreationMenu(renderer, labels, nbLabels, buttons, nbButtons, lines, *nbPlayers, &bg);
while(*generalState == GS_GameCreationMenu)
@ -415,7 +416,7 @@ bool gameCreationMenu(SDL_Renderer* renderer, GeneralState* generalState, AudioH
drawGameCreationMenu(renderer, labels, nbLabels, buttons, nbButtons, lines, *nbPlayers, &bg);
viewChanged=false;
}
SDL_Delay(20);
SDL_Delay(5);
}

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