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@ -378,6 +378,7 @@ bool gameCreationMenu(SDL_Renderer* renderer, GeneralState* generalState, AudioH
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array_P_Button_AddElement(&inputProcessor.tabButton, validateBtn);
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array_P_Button_AddElement(&inputProcessor.tabButton, cancelBtn);
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// Displaying menu
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drawGameCreationMenu(renderer, labels, nbLabels, buttons, nbButtons, lines, *nbPlayers, &bg);
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while(*generalState == GS_GameCreationMenu)
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@ -415,7 +416,7 @@ bool gameCreationMenu(SDL_Renderer* renderer, GeneralState* generalState, AudioH
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drawGameCreationMenu(renderer, labels, nbLabels, buttons, nbButtons, lines, *nbPlayers, &bg);
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viewChanged=false;
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}
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SDL_Delay(20);
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SDL_Delay(5);
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}
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