Centering the board

merge-requests/1/merge
Allan POINT 4 years ago
parent b81cba8d83
commit cd50f41aeb

@ -5,11 +5,12 @@
#include "engine/InputElement.h"
#include "engine/TextureHandler.h"
#include "model/Game.h"
#include "view/BoardDrawer.h"
#include "view/GameDrawer.h"
int main(int argc, char* argv[])
{
SDL_Window* window = NULL;
SDL_Rect windowSize = {10, 10, 600, 600};
SDL_Renderer* renderer = NULL;
int statut = EXIT_FAILURE;
@ -19,7 +20,7 @@ int main(int argc, char* argv[])
goto Quit;
}
window = SDL_CreateWindow("Pontu",10,10,600,600,SDL_WINDOW_SHOWN);
window = SDL_CreateWindow("Pontu",windowSize.x, windowSize.y, windowSize.w, windowSize.h, SDL_WINDOW_SHOWN);
if (!window)
{
fprintf(stderr, "Error : %s\n", SDL_GetError());
@ -34,7 +35,8 @@ int main(int argc, char* argv[])
}
InputProcessor inputProcessor = {.selectedCase = {.x=-1, .y=-1}};
SDL_Rect boardRect = {.x=20, .y=20, .w=99*3, .h=99*3};
int wBoardRect=99*3, hBoardRect=99*3;
SDL_Rect boardRect = {.x=windowSize.w/2 - wBoardRect/2, .y=windowSize.h/2 - hBoardRect/2, .w=wBoardRect, .h=99*3};
const char* pseudos[] = {"Azerty","Bépo"};
Game game = newGame(2, pseudos);
TextureHandler textureHandler = newTextureHandler(renderer);
@ -82,7 +84,7 @@ int main(int argc, char* argv[])
// Drawing
drawBoard(renderer, &boardRect, &game.board, textureHandler.textures[TEXTURE_Island], textureHandler.textures[TEXTURE_Bridge], textureHandler.textures[TEXTURE_Water]);
drawGame(renderer, &windowSize, &boardRect, &game, &textureHandler);
SDL_RenderPresent(renderer);
@ -102,4 +104,4 @@ Quit:
SDL_Quit();
return statut;
}
}

@ -0,0 +1,14 @@
#ifndef GAME_DRAWER_INCLUDED
#define GAME_DRAWER_INCLUDED
#include <SDL2/SDL.h>
#include "model/Game.h"
#include "engine/TextureHandler.h"
#include "view/BoardDrawer.h"
#include "engine/Button.h"
bool drawGame(SDL_Renderer* renderer, SDL_Rect* windowSize, SDL_Rect* boardRect, Game* game,TextureHandler* textureHandler);
#endif

@ -0,0 +1,18 @@
#include "view/GameDrawer.h"
bool drawGame(SDL_Renderer* renderer, SDL_Rect* windowSize, SDL_Rect* boardRect, Game* game, TextureHandler* textureHandler)
{
SDL_Texture* menuTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 50, 70);
SDL_SetRenderTarget(renderer, menuTexture);
SDL_SetRenderDrawColor(renderer, 150, 243, 59, 255);
SDL_Rect buttonRect = {.x = 0,.y = 0,.w = 50,.h = 70};
SDL_RenderFillRect(renderer, &buttonRect);
SDL_SetRenderTarget(renderer, NULL);
//P_Button menu = createButton(menuTexture, NULL, (windowSize->w*5)/100, (windowSize->h*5)/100, 50, 70, NULL);
P_Button menu = createButton(menuTexture, NULL, 10, 10, 50, 70, NULL);
drawBoard(renderer, boardRect, &(game->board), textureHandler->textures[TEXTURE_Island], textureHandler->textures[TEXTURE_Bridge], textureHandler->textures[TEXTURE_Water]);
}
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