Add a font loader

merge-requests/1/merge
Allan POINT 4 years ago
parent 0edd96fe17
commit fcf2395d1d

@ -1,6 +1,7 @@
//#include "../test/testTextureLoader.c"
#include "../test/testAudio.c"
#include "../test/testGenerateurTexture.c"
#include "../test/testFontLoader.c"
// #include "../test/testAudio.c"
// #include "../test/testGenerateurTexture.c"
/*
This file is meant to be modified (used only to called other tests functions)
@ -9,7 +10,8 @@
int main(/*int argc, char *argv[]*/) {
//testTextureLoader();
//testAudio();
testGenerateurTexture();
testFontLoader();
//testGenerateurTexture();
return 0;
}

@ -0,0 +1,47 @@
#ifndef FONT_LOADER_INCLUDED
#define FONT_LOADER_INCLUDED
#define FONT_PATH rsrc/font/
#define MACRO_FOR_ALL_FONTS(M) \
M(retro)
#define MACRO_FONT_ENUM_GEN(E) FONT_##E,
#include <SDL2/SDL_ttf.h>
#include <stdbool.h>
#include <stdio.h>
typedef enum
{
MACRO_FOR_ALL_FONTS(MACRO_FONT_ENUM_GEN)
NB_FONTS_DEFINED ///< Contains the number of fonts
} EnumFont;
typedef struct
{
TTF_Font* fonts[NB_FONTS_DEFINED]; ///< An array of texture (indexed with EnumTextures)
} FontHandler;
/*
* \brief Allows to load fonts located in rsrc/font/. Pleas note that all fonts must be in TTF format.
* \author Allan Point
* \date 03/01/22
* \return A FontHandler filled with all fonts
* \copyright CECIL
*/
FontHandler loadFonts(void);
/*
* \brief Allows to free all fonts from a FontHandler.
* \author Allan Point
* \date 03/01/22
* \return True on success. Else false. Normaly, this function will always retrun true.
* \copyright CECIL
*/
bool freeFonts(FontHandler fontHandler);
#endif

@ -0,0 +1,46 @@
#include "engine/FontLoader.h"
#define MACRO_TO_FONT_NAME(N) #N".TTF",
const char* fontNames[] = {
MACRO_FOR_ALL_FONTS(MACRO_TO_FONT_NAME)
};
FontHandler loadFonts(void)
{
const char fontPath[] = "rsrc/font/";
FontHandler fontHandler;
char* fontPathFile = NULL;
for(int i=0; i<NB_FONTS_DEFINED; ++i)
{
fontPathFile = (char*) malloc(strlen(fontPath)+strlen(fontNames[i]));
if(fontPathFile == NULL)
{
fprintf(stderr, "Error: Internal memory error for font file name\n");
continue;
}
strcpy(fontPathFile, fontPath);
strcat(fontPathFile, fontNames[i]);
fontHandler.fonts[i] = TTF_OpenFont(fontPathFile, 16);
if(fontHandler.fonts[i] == NULL)
{
fprintf(stderr, "Warning: Can't load %s: %s\n", fontPathFile, TTF_GetError());
}
else
{
printf("Note: %s%s loaded\n", fontPath, fontNames[i]);
}
free(fontPathFile);
}
}
bool freeFonts(FontHandler fontHandler)
{
for(int i=0; i<NB_FONTS_DEFINED; ++i)
{
TTF_CloseFont(fontHandler.fonts[i]);
fontHandler.fonts[i] = NULL;
printf("Note: Free font n°%d\n", i);
}
return true;
}

@ -0,0 +1,97 @@
#include <SDL2/SDL.h>
#include <stdio.h>
#include "engine/TextureLoader.h"
#include "engine/FontLoader.h"
//gcc test.c -I ../include $(sdl2-config --cflags --libs)
int testFontLoader(void) {
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Texture* picture;
int statut = EXIT_FAILURE;
char* path = "rsrc/img/Lenna.png";
if(0 != SDL_Init(SDL_INIT_VIDEO))
{
fprintf(stderr, "Erreur SDL_INIT: %s\n", SDL_GetError());
goto Quit;
}
//fenetre
window = SDL_CreateWindow("Fenêtre", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640,480, SDL_WINDOW_SHOWN);
if(window == NULL)
{
fprintf(stderr, "Erreur SDL_CreateWindow: %s\n", SDL_GetError());
goto Quit;
}
//rendu
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if(renderer == NULL)
{
fprintf(stderr, "Erreur SDL_CreateRenderer: %s\n", SDL_GetError());
goto Quit;
}
//Fonts
if(TTF_Init() == -1)
{
fprintf(stderr, "Erreur: TTF_Init: %s\n", TTF_GetError());
goto Quit;
}
if(0 != SDL_SetRenderDrawColor(renderer, 0,0,0,0)) //choisi la couleur avec laquelle travailler
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
if(0 != SDL_RenderClear(renderer)) //efface le rendu en le repeignant avec la couleur choisi
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
if(0 != SDL_SetRenderDrawColor(renderer, 255,255,255,255)) //choisi la couleur avec laquelle travailler
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
SDL_RenderPresent(renderer);
SDL_bool quit = SDL_FALSE;
SDL_Event event;
picture = createTextureFromPath(renderer, path);
FontHandler fontHandler = loadFonts();
while(!quit)
{
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
quit = SDL_TRUE;
break;
case SDL_MOUSEBUTTONUP:
break;
}
}
SDL_RenderCopy(renderer, picture, NULL, NULL);
SDL_RenderPresent(renderer);
SDL_Delay(20);
}
Quit:
freeFonts(fontHandler);
if(renderer != NULL)
SDL_DestroyRenderer(renderer);
if(window != NULL)
SDL_DestroyWindow(window);
TTF_Quit();
SDL_Quit();
return statut;
}
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