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projet-tut/Pontu/include/engine
Mathis RIBEMONT bb2cce8e3a
Settings with label and qui button, no interactivity
3 years ago
..
ArrayUtils.h ViewGame functionnal, color for player modified, bug with 3 players due to bad allocation -> use valgrind to try to find it (we need to be more carefull when we allocate space) 4 years ago
AudioHandler.h Corrections post-code review for audio handler 3 years ago
Button.h review code button et fontutils 3 years ago
ButtonActions.h In game interface, mute button is working, need to change the symbol when sound is mute 3 years ago
ColorPicker.h Implements new CreationMenu's conception 3 years ago
Colors.h Modified GameCreationMenu to make it use PlayersColors (goal -> remove SDL_Colors from model (+easier for some functions)) 3 years ago
FontLoader.h new FONT 3 years ago
FontUtils.h Advancing in endgamemenu loop 4 years ago
GameInputProcessor.h Added free function to Input processors 4 years ago
GeneralState.h main de base 4 years ago
InputElement.h Settings with label and qui button, no interactivity 3 years ago
InputProcessor.h Settings with label and qui button, no interactivity 3 years ago
TextInput.h Input text work (need to implement back) 3 years ago
TextLabel.h Corrected some warning 3 years ago
TextureHandler.h Ajout de sprite de couleur pour les pieces 4 years ago
TextureLoader.h résolution bug du createButtonTexture 4 years ago
UIElementUtils.h ViewGame functionnal, color for player modified, bug with 3 players due to bad allocation -> use valgrind to try to find it (we need to be more carefull when we allocate space) 4 years ago
arrayButton.h Modified end game menu and input processors 4 years ago
arrayPositionSpecifier.h PositionAdapter for redimensionnable window 4 years ago
arraySDL_Rect.h PositionAdapter for redimensionnable window 4 years ago
arrayTextInput.h Input processor start textinput 3 years ago
arrayTextLabel.h PositionAdapter for redimensionnable window 4 years ago