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projet-tut/Pontu/src/view/GameCreationMenu.c

69 lines
2.5 KiB

#include "view/GameCreationMenu.h"
bool drawGameCreationMenu(SDL_Renderer* renderer, TTF_Font* font, int width, int height)
{
// TextLabel for "Nombre de joueur.euse.s" creation
SDL_Point nbJoueurLabelPos = {.x=width*0.05, .y=height*0.05};
SDL_Color black = {0,0,0,255};
SDL_Color white = {225, 255, 255, 255};
TextLabel nbJoueurLabel = createTextLabel(
"Nombre de joueur.euse.s",
&nbJoueurLabelPos,
1,
&white,
font,
renderer,
POSX_LEFT,
POSY_TOP
);
// Incrementation Btn creation
P_Button incrementBtn = createButton(NULL, NULL, nbJoueurLabelPos.x+calculateStringPixelLenght(font, nbJoueurLabel.text)+32, nbJoueurLabelPos.y, 0, 0, NULL);
SDL_Texture* btnTexture = createGenericButtonTexture("+", font, 8,COLOR_GENERIC_BUTTON_BACKGROUND, COLOR_GENERIC_BUTTON_BORDER, 4, 8, &(incrementBtn.rect.w), &(incrementBtn.rect.h), renderer);
if(btnTexture == NULL)
{
fprintf(stderr, "WARNING: Can't create texture: %s\n", SDL_GetError());
return false;
}
SDL_Texture* btnHoveredTexture = createGenericButtonTexture("+", font, 8, COLOR_GENERIC_BUTTON_BORDER, COLOR_GENERIC_BUTTON_BACKGROUND, 4, 8, &(incrementBtn.rect.w), &(incrementBtn.rect.h), renderer);
if(btnHoveredTexture == NULL)
{
fprintf(stderr, "WARNING: Can't create hover texture: %s\n", SDL_GetError());
return false;
}
incrementBtn.texture = btnTexture;
incrementBtn.hoverTexture = btnHoveredTexture;
// Decrementation Btn creation
P_Button decrementBtn = createButton(NULL, NULL, nbJoueurLabelPos.x+calculateStringPixelLenght(font, nbJoueurLabel.text)+32, nbJoueurLabelPos.y, 0, 0, NULL);
btnTexture = createGenericButtonTexture("-", font, 8,COLOR_GENERIC_BUTTON_BACKGROUND, COLOR_GENERIC_BUTTON_BORDER, 4, 8, &(decrementBtn.rect.w), &(decrementBtn.rect.h), renderer);
if(btnTexture == NULL)
{
fprintf(stderr, "WARNING: Can't create texture: %s\n", SDL_GetError());
return false;
}
btnHoveredTexture = createGenericButtonTexture("-", font, 8, COLOR_GENERIC_BUTTON_BORDER, COLOR_GENERIC_BUTTON_BACKGROUND, 4, 8, &(decrementBtn.rect.w), &(decrementBtn.rect.h), renderer);
if(btnHoveredTexture == NULL)
{
fprintf(stderr, "WARNING: Can't create hover texture: %s\n", SDL_GetError());
return false;
}
decrementBtn.texture = btnTexture;
decrementBtn.hoverTexture = btnHoveredTexture;
//Draw everything
drawButtonOnRenderer(renderer, &incrementBtn);
drawButtonOnRenderer(renderer, &decrementBtn);
drawTextLabel(renderer, &nbJoueurLabel);
//free
freeTextLabel(&nbJoueurLabel);
freeButton(&incrementBtn);
return true;
}