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69 lines
2.5 KiB
69 lines
2.5 KiB
#include "view/GameCreationMenu.h"
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bool drawGameCreationMenu(SDL_Renderer* renderer, TTF_Font* font, int width, int height)
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{
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// TextLabel for "Nombre de joueur.euse.s" creation
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SDL_Point nbJoueurLabelPos = {.x=width*0.05, .y=height*0.05};
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SDL_Color black = {0,0,0,255};
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SDL_Color white = {225, 255, 255, 255};
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TextLabel nbJoueurLabel = createTextLabel(
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"Nombre de joueur.euse.s",
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&nbJoueurLabelPos,
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1,
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&white,
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font,
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renderer,
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POSX_LEFT,
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POSY_TOP
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);
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// Incrementation Btn creation
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P_Button incrementBtn = createButton(NULL, NULL, nbJoueurLabelPos.x+calculateStringPixelLenght(font, nbJoueurLabel.text)+32, nbJoueurLabelPos.y, 0, 0, NULL);
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SDL_Texture* btnTexture = createGenericButtonTexture("+", font, 8,COLOR_GENERIC_BUTTON_BACKGROUND, COLOR_GENERIC_BUTTON_BORDER, 4, 8, &(incrementBtn.rect.w), &(incrementBtn.rect.h), renderer);
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if(btnTexture == NULL)
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{
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fprintf(stderr, "WARNING: Can't create texture: %s\n", SDL_GetError());
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return false;
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}
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SDL_Texture* btnHoveredTexture = createGenericButtonTexture("+", font, 8, COLOR_GENERIC_BUTTON_BORDER, COLOR_GENERIC_BUTTON_BACKGROUND, 4, 8, &(incrementBtn.rect.w), &(incrementBtn.rect.h), renderer);
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if(btnHoveredTexture == NULL)
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{
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fprintf(stderr, "WARNING: Can't create hover texture: %s\n", SDL_GetError());
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return false;
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}
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incrementBtn.texture = btnTexture;
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incrementBtn.hoverTexture = btnHoveredTexture;
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// Decrementation Btn creation
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P_Button decrementBtn = createButton(NULL, NULL, nbJoueurLabelPos.x+calculateStringPixelLenght(font, nbJoueurLabel.text)+32, nbJoueurLabelPos.y, 0, 0, NULL);
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btnTexture = createGenericButtonTexture("-", font, 8,COLOR_GENERIC_BUTTON_BACKGROUND, COLOR_GENERIC_BUTTON_BORDER, 4, 8, &(decrementBtn.rect.w), &(decrementBtn.rect.h), renderer);
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if(btnTexture == NULL)
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{
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fprintf(stderr, "WARNING: Can't create texture: %s\n", SDL_GetError());
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return false;
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}
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btnHoveredTexture = createGenericButtonTexture("-", font, 8, COLOR_GENERIC_BUTTON_BORDER, COLOR_GENERIC_BUTTON_BACKGROUND, 4, 8, &(decrementBtn.rect.w), &(decrementBtn.rect.h), renderer);
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if(btnHoveredTexture == NULL)
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{
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fprintf(stderr, "WARNING: Can't create hover texture: %s\n", SDL_GetError());
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return false;
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}
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decrementBtn.texture = btnTexture;
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decrementBtn.hoverTexture = btnHoveredTexture;
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//Draw everything
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drawButtonOnRenderer(renderer, &incrementBtn);
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drawButtonOnRenderer(renderer, &decrementBtn);
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drawTextLabel(renderer, &nbJoueurLabel);
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//free
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freeTextLabel(&nbJoueurLabel);
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freeButton(&incrementBtn);
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return true;
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}
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