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projet-tut/Pontu/include/model/Game.h

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3.4 KiB

/**
* \file Game.h
* \brief Management of a Game
* \author Théotime Maillarbaux, Jacques Thomas
* \date 29/11/2021
*/
#ifndef GAME_H
#define GAME_H
#include "model/Player.h"
#include "model/Board.h"
#include "model/Bridge.h"
#include "model/Island.h"
#include "model/Coord.h"
#include <SDL2/SDL_pixels.h>
#include <stdbool.h>
/**
* \enum Phase
* \brief Represents the phase of the current game
*/
typedef enum {
PLACEMENT,
MOVE_PIECE,
RM_BRIDGE
} Phase;
/**
* \struct Game
* \brief Represents a game
*/
typedef struct {
size_t currentPlayerID; ///< The ID of the one currently playing
int nb_rounds; ///< The number of rounds so far
//TODO duree
Phase phase; ///< The current state of the game
Player arrPlayers[4]; ///< The array of all the players in this game
Board board; ///< The board for this game
} Game;
/**
* \brief Makes a new Game
* \param[in] nbPlayers The number of players for this game
* \return A struct representing the game
*/
Game newGame(const size_t nbPlayers, const char* pseudos[]);
/**
* \brief Place a piece into the board
*
* \param [in, out] p The piece to place
* \param [in] island The island where the piece is placed
* \param [in] b The board in which the piece is placed
* \return true If the pieces is placed
*/
bool placePiece(Piece* p, const Island island, const Board* b);
/**
* \brief Move a piece to an island
* \param[in,out] p the piece to move
* \param[in] i island target
* \param[in] b The Board for this Game
* \return True if the piece can be move otherwise false
*/
bool movePiece(Piece* p, const Island i, const Board* b);
/**
* \brief Check if an island is empty
*
* \param [in] island The island to check
* \param [in] arrPieces the array of piece from the board
* \param [in] nbPieces number of pieces
* \return true if none of the pieces is on th island, false otherwise
*/
bool isIslandEmpty(const Island island, const Piece arrPieces[], const size_t nbPieces);
/**
* \brief Check if the the island is adjacent to the piece
* \param[in] p the piece
* \param[in] i island target
* \return True if the island is adjacent to the piece otherwise false
*/
bool isPieceAdjacentToIsland(const Piece p, const Island i);
bool isPieceIsolated(const Piece* piece, const Board* board);
bool areAllPlayerPiecesStucked(const size_t idJ, const Piece arrPieces[], const size_t nbPieces);
/**
* \brief Check if there is a bridge between two Island.
* \param[in] start On island were the bridge ends
* \param[in] target The other island were the bridge ends
* \param[in] b The Board for this Game.
* \return true if there is a bridge, false otherwise.
*/
bool checkBridge(const Island start, const Island target, const Board* b);
/**
* \brief Get piece from island
* \param[in] arrPieces Array of all pieces
* \param[in] logicalSize The logical size of arrPieces
* \param[in] island The island on the one we want to check the piece
*/
Piece* getPieceFromIsland(Piece arrPieces[9], const size_t logicalSize, const Island island);
//NEED A COMMENTARY
bool moveOnBoard(const Coord start, const Coord end, Game* game);
bool cliqueOnBoard(const Coord coord, Game* game);
/**
* \brief Remove bridge from board at (coord->x; coord->y)
* \param[in] coords Bridge to remove
* \param[in] board Actual game board
* \return True on success. Else return false.
*/
bool rmBridge(Bridge bridge, Board* board);
#endif //GAME_H