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projet-tut/Pontu/entryPoints/main.c

126 lines
3.0 KiB

#include <stdio.h>
#include <stdlib.h>
#include <SDL2/SDL.h>
#include "engine/GeneralState.h"
#include "view/MainMenu.h"
#include "view/MenuEndGame.h"
#include "view/GameCreationMenu.h"
#include "view/GameMain.h"
#include "engine/FontLoader.h"
#include "model/Player.h"
int main(int argc, char *argv[]) {
SDL_Rect windowSize = {10, 10, 900, 900};
SDL_Window* window = NULL;
SDL_Renderer* renderer = NULL;
int statut = EXIT_FAILURE;
if(SDL_Init(SDL_INIT_VIDEO) != 0) {
fprintf(stderr, "Error : %s\n", SDL_GetError());
goto Quit;
}
window = SDL_CreateWindow("Pontu",windowSize.x, windowSize.y, windowSize.w, windowSize.h, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
if (!window)
{
fprintf(stderr, "Error : %s\n", SDL_GetError());
goto Quit;
}
renderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED);
if(!renderer)
{
fprintf(stderr, "Erreur : %s", SDL_GetError());
goto Quit;
}
char* path = "rsrc/img/PieceViolet.png";
SDL_Surface* icon = IMG_Load(path);
if(icon == NULL)
{
fprintf(stderr, "WARNNING: %s\n", SDL_GetError());
return NULL;
}
//icon->w = 64;
//icon->h = 64;
SDL_SetWindowIcon(window, icon);
if(TTF_Init()==-1) {
printf("TTF_Init: %s\n", TTF_GetError());
exit(2);
}
SDL_StopTextInput();
FontHandler fontHandler = loadFonts();
AudioHandler audioHandler = newAudioHandler(128, 128, 128);
GeneralState generalState = GS_MainMenu;
while(generalState != GS_Quit){
switch (generalState) {
case GS_MainMenu:
mainMenu(renderer,window,&generalState, fontHandler, audioHandler);
playSFX(SFX_validate_sound, audioHandler);
break;
case GS_GameCreationMenu:{
int windowW;
int windowH;
SDL_GetWindowSize(window, &windowW, &windowH);
int nbPlayers = 4;
Player players[] = {
newPlayer("Bépo", PlayerViolet),
newPlayer("Azeryty", PlayerBlue),
newPlayer("Adcsg", PlayerRed),
newPlayer("qsdfqsdfq", PlayerYellow)
};
//players[2] = ;
bool crashed = gameCreationMenu(renderer, &generalState, fontHandler.fonts[FONT_PublicPixel], windowW, windowH, players, &nbPlayers);
/*if (crashed) {
fprintf(stderr,"sorry");
exit(-1);
}*/
//generalState = GS_Game;
gameView(&generalState, window, renderer, players, nbPlayers, &fontHandler,audioHandler);
//Pour tester le endGameMenu directement
/*
generalState = GS_EndOfGameMenu;
players[0].eliminationTurn = 10;
players[0].rank = 3;
players[1].eliminationTurn = 15;
players[1].rank = 2;
players[2].eliminationTurn = 0;
players[2].rank = 1;
*/
endGameMenu(&generalState, window, renderer, &fontHandler, players, nbPlayers);
break;
}
case GS_Game: {
break;
}
}
}
statut = EXIT_SUCCESS;
Quit:
freeFonts(fontHandler);
freeAudioHandler(&audioHandler);
SDL_FreeSurface(icon);
if(renderer != NULL) {
SDL_DestroyRenderer(renderer);
}
if(window != NULL) {
SDL_DestroyWindow(window);
}
SDL_Quit();
return statut;
}