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126 lines
3.0 KiB
126 lines
3.0 KiB
#include <stdio.h>
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#include <stdlib.h>
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#include <SDL2/SDL.h>
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#include "engine/GeneralState.h"
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#include "view/MainMenu.h"
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#include "view/MenuEndGame.h"
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#include "view/GameCreationMenu.h"
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#include "view/GameMain.h"
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#include "engine/FontLoader.h"
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#include "model/Player.h"
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int main(int argc, char *argv[]) {
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SDL_Rect windowSize = {10, 10, 900, 900};
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SDL_Window* window = NULL;
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SDL_Renderer* renderer = NULL;
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int statut = EXIT_FAILURE;
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if(SDL_Init(SDL_INIT_VIDEO) != 0) {
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fprintf(stderr, "Error : %s\n", SDL_GetError());
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goto Quit;
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}
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window = SDL_CreateWindow("Pontu",windowSize.x, windowSize.y, windowSize.w, windowSize.h, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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if (!window)
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{
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fprintf(stderr, "Error : %s\n", SDL_GetError());
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goto Quit;
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}
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renderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED);
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if(!renderer)
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{
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fprintf(stderr, "Erreur : %s", SDL_GetError());
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goto Quit;
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}
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char* path = "rsrc/img/PieceViolet.png";
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SDL_Surface* icon = IMG_Load(path);
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if(icon == NULL)
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{
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fprintf(stderr, "WARNNING: %s\n", SDL_GetError());
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return NULL;
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}
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//icon->w = 64;
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//icon->h = 64;
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SDL_SetWindowIcon(window, icon);
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if(TTF_Init()==-1) {
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printf("TTF_Init: %s\n", TTF_GetError());
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exit(2);
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}
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SDL_StopTextInput();
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FontHandler fontHandler = loadFonts();
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AudioHandler audioHandler = newAudioHandler(128, 128, 128);
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GeneralState generalState = GS_MainMenu;
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while(generalState != GS_Quit){
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switch (generalState) {
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case GS_MainMenu:
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mainMenu(renderer,window,&generalState, fontHandler, audioHandler);
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playSFX(SFX_validate_sound, audioHandler);
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break;
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case GS_GameCreationMenu:{
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int windowW;
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int windowH;
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SDL_GetWindowSize(window, &windowW, &windowH);
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int nbPlayers = 4;
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Player players[] = {
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newPlayer("Bépo", PlayerViolet),
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newPlayer("Azeryty", PlayerBlue),
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newPlayer("Adcsg", PlayerRed),
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newPlayer("qsdfqsdfq", PlayerYellow)
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};
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//players[2] = ;
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bool crashed = gameCreationMenu(renderer, &generalState, fontHandler.fonts[FONT_PublicPixel], windowW, windowH, players, &nbPlayers);
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/*if (crashed) {
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fprintf(stderr,"sorry");
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exit(-1);
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}*/
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//generalState = GS_Game;
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gameView(&generalState, window, renderer, players, nbPlayers, &fontHandler,audioHandler);
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//Pour tester le endGameMenu directement
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/*
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generalState = GS_EndOfGameMenu;
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players[0].eliminationTurn = 10;
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players[0].rank = 3;
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players[1].eliminationTurn = 15;
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players[1].rank = 2;
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players[2].eliminationTurn = 0;
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players[2].rank = 1;
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*/
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endGameMenu(&generalState, window, renderer, &fontHandler, players, nbPlayers);
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break;
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}
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case GS_Game: {
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break;
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}
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}
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}
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statut = EXIT_SUCCESS;
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Quit:
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freeFonts(fontHandler);
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freeAudioHandler(&audioHandler);
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SDL_FreeSurface(icon);
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if(renderer != NULL) {
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SDL_DestroyRenderer(renderer);
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}
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if(window != NULL) {
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SDL_DestroyWindow(window);
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}
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SDL_Quit();
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return statut;
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}
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