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using DTO;
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using EntityFramwork;
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using Microsoft.Data.Sqlite;
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using Microsoft.EntityFrameworkCore;
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namespace TestUnitaireBDD
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{
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public class TestChampions
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{
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[Fact]
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public void Add_Test()
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{
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//connection must be opened to use In-memory database
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var connection = new SqliteConnection("DataSource=:memory:");
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connection.Open();
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var options = new DbContextOptionsBuilder<BDDContext>()
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.UseSqlite(connection)
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.Options;
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//prepares the database with one instance of the context
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using (var context = new BDDContext(options))
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{
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//context.Database.OpenConnection();
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context.Database.EnsureCreated();
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EntityChampions chewie = new EntityChampions { Name = "Chewbacca",Bio ="Inconnu",Icon="Inconnu" };
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EntityChampions yoda = new EntityChampions { Name = "Yoda",Bio = "Inconnu", Icon = "Inconnu" };
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EntityChampions ewok = new EntityChampions { Name = "Ewok",Bio = "Inconnu", Icon = "Inconnu" };
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context.Add(chewie);
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context.Add(yoda);
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context.Add(ewok);
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context.SaveChanges();
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}
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//uses another instance of the context to do the tests
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using (var context = new BDDContext(options))
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{
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context.Database.EnsureCreated();
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Assert.Equal(3, context.Champions.Count());
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Assert.Equal("Chewbacca", context.Champions.First().Name);
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}
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}
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[Fact]
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public void Modify_Test()
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{
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//connection must be opened to use In-memory database
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var connection = new SqliteConnection("DataSource=:memory:");
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connection.Open();
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var options = new DbContextOptionsBuilder<BDDContext>()
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.UseSqlite(connection)
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.Options;
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//prepares the database with one instance of the context
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using (var context = new BDDContext(options))
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{
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//context.Database.OpenConnection();
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context.Database.EnsureCreated();
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EntityChampions chewie = new EntityChampions { Name = "Chewbacca", Bio = "Inconnu", Icon = "Inconnu" };
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EntityChampions yoda = new EntityChampions { Name = "Yoda", Bio = "Inconnu", Icon = "Inconnu" };
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EntityChampions ewok = new EntityChampions { Name = "Ewok", Bio = "Inconnu", Icon = "Inconnu" };
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context.Add(chewie);
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context.Add(yoda);
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context.Add(ewok);
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context.SaveChanges();
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}
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//uses another instance of the context to do the tests
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using (var context = new BDDContext(options))
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{
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context.Database.EnsureCreated();
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string nameToFind = "ew";
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Assert.Equal(2, context.Champions.Where(n => n.Name.ToLower().Contains(nameToFind)).Count());
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nameToFind = "wo";
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Assert.Equal(1, context.Champions.Where(n => n.Name.ToLower().Contains(nameToFind)).Count());
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var ewok = context.Champions.Where(n => n.Name.ToLower().Contains(nameToFind)).First();
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ewok.Name = "Wicket";
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context.SaveChanges();
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}
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//uses another instance of the context to do the tests
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using (var context = new BDDContext(options))
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{
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context.Database.EnsureCreated();
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string nameToFind = "ew";
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Assert.Equal(1, context.Champions.Where(n => n.Name.ToLower().Contains(nameToFind)).Count());
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nameToFind = "wick";
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Assert.Equal(1, context.Champions.Where(n => n.Name.ToLower().Contains(nameToFind)).Count());
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}
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}
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}
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}
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.EntityFrameworkCore.InMemory" Version="7.0.2" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="7.0.2" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
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<PackageReference Include="xunit" Version="2.4.2" />
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<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="coverlet.collector" Version="3.1.2">
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\EntityFramwork\EntityFramwork.csproj" />
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</ItemGroup>
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</Project>
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@ -0,0 +1 @@
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global using Xunit;
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