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2.6 KiB

using DTO;
using Model;
using static System.Net.Mime.MediaTypeNames;
using System.Threading.Tasks;
namespace EntityFramwork.Factories
{
public static class Factories
{
// Factorie Champion
public static EntityChampions ChampionModelToEntity(this Champion champ)
{
EntityChampions entity = new EntityChampions();
entity.Name = champ.Name;
entity.Bio = champ.Bio;
entity.Icon = champ.Icon;
entity.Classe = champ.Class.ToString();
return entity;
}
public static Champion EntityChampionToModele(this EntityChampions entity)
{
ChampionClass classe = ChampionClass.Unknown;
switch (entity.Classe)
{
case "Assassin":
classe = ChampionClass.Assassin;
break;
case "Fighter":
classe = ChampionClass.Fighter;
break;
case "Mage":
classe = ChampionClass.Mage;
break;
case "Support":
classe = ChampionClass.Support;
break;
case "Tank":
classe = ChampionClass.Tank;
break;
}
// Attention l'image !!
return new Champion(entity.Name,champClass:classe,icon:entity.Icon,bio:entity.Bio);
}
public
// Skins
public static EntitySkins SkinsModelToEntity(this Skin skin,int id)
{
EntitySkins entity= new EntitySkins();
entity.Price = skin.Price;
entity.Icon = skin.Icon;
entity.Name = skin.Name;
entity.Description = skin.Description;
entity.ChampionId = id;
return entity;
}
public static EntityRunes RuneModelToEntity(this Rune rune)
{
EntityRunes entity = new EntityRunes();
entity.Name= rune.Name;
entity.Icon= rune.Icon;
entity.Description = rune.Description;
entity.Family = rune.Family.ToString();
return entity;
}
public static EntitySkill SkillModeleToEntity(this Skill skill,int championId)
{
EntitySkill entity = new EntitySkill();
entity.Name = skill.Name;
entity.Description = skill.Description;
entity.Type = skill.Type.ToString();
entity.ChampionId = championId;
return entity;
}
}
}