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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Model.Stub
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{
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public class StubManager : IDataManager
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{
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public StubPersonnage StubPersonnage { get; set; }
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public StubFruitDuDemon StubFruitDuDemon { get; set; }
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public StubEquipage StubEquipage { get; set; }
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public StubBateau StubBateau { get; set; }
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public StubBestiaire StubBestiaire { get; set; }
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public StubIle StubIle { get; set; }
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public StubManager()
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{
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StubPersonnage = new StubPersonnage();
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StubFruitDuDemon = new StubFruitDuDemon();
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StubEquipage = new StubEquipage();
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StubBateau = new StubBateau();
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StubBestiaire = new StubBestiaire();
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StubIle = new StubIle();
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}
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public List<Personnage> GetPersonnages()
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{
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return StubPersonnage.RecupererPersonnage().ToList();
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}
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public List<FruitDuDemon> GetFruits()
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{
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return StubFruitDuDemon.RecupererFruit().ToList();
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}
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public List<Equipage> GetEquipages()
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{
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return StubEquipage.RecupererEquipage().ToList();
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}
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public List<Bateau> GetBateaux()
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{
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return StubBateau.RecupererBateau().ToList();
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}
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public List<Bestiaire> GetBestiaires()
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{
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return StubBestiaire.RecupererBestiaire().ToList();
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}
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public List<Ile> GetIles()
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{
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return StubIle.RecupererIle().ToList();
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}
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}
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}
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