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92 lines
2.4 KiB
92 lines
2.4 KiB
using Model.Serializer;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Model.Classes;
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using Model.Managers;
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namespace Model.Stub
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{
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public class StubManager : IDataManager
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{
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public StubPersonnage StubPersonnage { get; set; }
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public StubFruitDuDemon StubFruitDuDemon { get; set; }
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public StubEquipage StubEquipage { get; set; }
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public StubBateau StubBateau { get; set; }
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public StubBestiaire StubBestiaire { get; set; }
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public StubIle StubIle { get; set; }
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public StubManager()
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{
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StubPersonnage = new StubPersonnage();
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StubFruitDuDemon = new StubFruitDuDemon();
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StubEquipage = new StubEquipage();
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StubBateau = new StubBateau();
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StubBestiaire = new StubBestiaire();
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StubIle = new StubIle();
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}
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public IEnumerable<Personnage>? GetPersonnages()
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{
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return StubPersonnage.RecupererPersonnage();
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}
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public IEnumerable<FruitDuDemon>? GetFruits()
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{
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return StubFruitDuDemon.RecupererFruit();
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}
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public IEnumerable<Equipage>? GetEquipages()
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{
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StubEquipage.ChargerEquipage(StubPersonnage.RecupererPersonnage().ToList());
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return StubEquipage.RecupererEquipage();
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}
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public IEnumerable<Bateau>? GetBateaux()
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{
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return StubBateau.RecupererBateau();
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}
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public IEnumerable<Bestiaire>? GetBestiaires()
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{
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return StubBestiaire.RecupererBestiaire();
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}
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public IEnumerable<Ile>? GetIles()
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{
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return StubIle.RecupererIle();
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}
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public void SetBateau(List<Bateau> listeBateaux)
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{
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return;
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}
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public void SetBestiaire(List<Bestiaire> listeBest)
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{
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return;
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}
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public void SetEquipage(List<Equipage> listeEquip)
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{
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return;
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}
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public void SetFDD(List<FruitDuDemon> listeFDD)
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{
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return;
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}
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public void SetIle(List<Ile> listeIle)
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{
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return;
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}
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public void SetPersonnage(List<Personnage> listePerso)
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{
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return;
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}
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}
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}
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