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@ -10,25 +10,41 @@ using System.IO;
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using System.Collections.ObjectModel;
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using static System.Net.Mime.MediaTypeNames;
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using System.Runtime.CompilerServices;
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using System.Dynamic;
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using System.Xml.Linq;
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namespace Persistance
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{
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public class LoaderXml : IUserDataManager, IMonsterDataManager
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{
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static string path = "../../../../Persistance/saves/";
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static string path = Path.GetFullPath(Path.Combine(Directory.GetCurrentDirectory(), "../../"));
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//static string path = Directory.GetCurrentDirectory() + "/../../";
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static string fichierUserXML = "users.xml";
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static string fichierMonstreXML = "monsters.xml";
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// Serialisation / Deserialisation de Monstres
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void IMonsterDataManager.saveMonsters(List<Monstre> monstres)
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{
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Directory.SetCurrentDirectory(Path.Combine(Directory.GetCurrentDirectory())); // Setup le chemin d'accès
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var serialiserXML = new DataContractSerializer(typeof(List<Monstre>));
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XmlWriterSettings xmlSettings = new XmlWriterSettings() { Indent = true }; // Pour avoir le format xml dans le fichier ( indentation etc... )
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using (TextWriter tw = File.CreateText(Path.Combine(path, fichierMonstreXML)))
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{
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using (XmlWriter writer = XmlWriter.Create(tw, xmlSettings))
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{
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serialiserXML.WriteObject(writer, monstres);
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}
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}
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}
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public List<Monstre> loadMonsters()
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{
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var serialiserXML = new DataContractSerializer(typeof(List<Monstre>));
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List<Monstre>? monsters;
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try
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{
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using (Stream s = File.OpenRead(fichierMonstreXML))
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using (Stream s = File.OpenRead(Path.Combine(path, fichierMonstreXML)))
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{
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monsters = serialiserXML.ReadObject(s) as List<Monstre>;
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}
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@ -39,28 +55,12 @@ namespace Persistance
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if (monsters != null) return monsters; // ça va faire un code smells
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return new List<Monstre> { };
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}
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void IMonsterDataManager.saveMonsters(List<Monstre> monstres)
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{
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Directory.SetCurrentDirectory(Path.Combine(Directory.GetCurrentDirectory(), path)); // Setup le chemin d'accès
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var serialiserXML = new DataContractSerializer(typeof(List<Monstre>));
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XmlWriterSettings xmlSettings = new XmlWriterSettings() { Indent = true }; // Pour avoir le format xml dans le fichier ( indentation etc... )
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using (TextWriter tw = File.CreateText(fichierMonstreXML))
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{
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using (XmlWriter writer = XmlWriter.Create(tw, xmlSettings))
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{
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serialiserXML.WriteObject(writer, monstres);
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}
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}
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}
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// Serialisation / Deserialisation de Users
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public List<User> loadUsers()
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{
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var serialiserXML = new DataContractSerializer(typeof(List<User>));
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List<User>? users;
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using (Stream s = File.OpenRead(path + fichierUserXML))
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using (Stream s = File.OpenRead(Path.Combine(path, fichierUserXML)))
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{
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users = serialiserXML.ReadObject(s) as List<User>;
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}
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@ -73,11 +73,12 @@ namespace Persistance
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void IUserDataManager.saveUsers(List<User> users)// Serialise correctement juste voir comment l'appelé en fonction de IUserDataManager
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{
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Directory.SetCurrentDirectory(Path.Combine(Directory.GetCurrentDirectory(), path));
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Directory.CreateDirectory("Saves");
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Directory.SetCurrentDirectory(path);
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var serialiserXML = new DataContractSerializer(typeof(List<User>));
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XmlWriterSettings xmlSettings = new XmlWriterSettings() { Indent = true }; // Pour avoir le format xml dans le fichier ( indentation etc... )
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using (TextWriter tw = File.CreateText(fichierUserXML))
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using (TextWriter tw = File.CreateText("users.xml"))
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{
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using (XmlWriter writer = XmlWriter.Create(tw, xmlSettings))
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{
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