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@ -14,14 +14,14 @@ class GameScene : SKScene {
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let pieces: [Owner : [Animal:SpriteMeeple]] = [
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let pieces: [Owner : [Animal:SpriteMeeple]] = [
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.player1: [
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.player1: [
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.rat: SpriteMeeple(imageNamed: "rat", size: CGSize(width: 100, height: 100), backgroundColor: .black),
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.rat: SpriteMeeple(imageNamed: "rat", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
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.cat: SpriteMeeple(imageNamed: "cat", size: CGSize(width: 100, height: 100), backgroundColor: .black),
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.cat: SpriteMeeple(imageNamed: "cat", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
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.dog: SpriteMeeple(imageNamed: "dog", size: CGSize(width: 100, height: 100), backgroundColor: .black),
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.dog: SpriteMeeple(imageNamed: "dog", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
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.wolf: SpriteMeeple(imageNamed: "wolf", size: CGSize(width: 100, height: 100), backgroundColor: .black),
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.wolf: SpriteMeeple(imageNamed: "wolf", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
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.leopard: SpriteMeeple(imageNamed: "leopard", size: CGSize(width: 100, height: 100), backgroundColor: .black),
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.leopard: SpriteMeeple(imageNamed: "leopard", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
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.lion: SpriteMeeple(imageNamed: "lion", size: CGSize(width: 100, height: 100), backgroundColor: .black),
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.lion: SpriteMeeple(imageNamed: "lion", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
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.tiger: SpriteMeeple(imageNamed: "tiger", size: CGSize(width: 100, height: 100), backgroundColor: .black),
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.tiger: SpriteMeeple(imageNamed: "tiger", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
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.elephant: SpriteMeeple(imageNamed: "elephant", size: CGSize(width: 100, height: 100), backgroundColor: .black),
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.elephant: SpriteMeeple(imageNamed: "elephant", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
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],
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],
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.player2: [
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.player2: [
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.rat: SpriteMeeple(imageNamed: "rat-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
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.rat: SpriteMeeple(imageNamed: "rat-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
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@ -35,14 +35,14 @@ class GameScene : SKScene {
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],
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],
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]
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]
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let imageBoard: SKSpriteNode = SKSpriteNode(imageNamed: "board")
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let imageBoard: SKSpriteNode = SKSpriteNode(imageNamed: AppImages.boardGame)
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override init(size: CGSize) {
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override init(size: CGSize) {
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super.init(size: size)
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super.init(size: size)
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imageBoard.size = size
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imageBoard.size = size
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self.scaleMode = .aspectFit
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//self.scaleMode = .aspectFit
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self.anchorPoint = CGPoint(x: 0.5, y: 0.5)
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self.anchorPoint = CGPoint(x: 0.5, y: 0.5)
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self.backgroundColor = .yellow
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self.backgroundColor = .white
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self.addChild(imageBoard)
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self.addChild(imageBoard)
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