merge de l'enfer

main
flavien ANDRE 3 years ago
commit 1d0df5e8e2

4
.gitignore vendored

@ -69,6 +69,10 @@ crashlytics-build.properties
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
<<<<<<< HEAD
/[Aa]ssets/[Ss]treamingAssets/aa/*.vs/
.vsconfig
Temp/
=======
/[Aa]ssets/[Ss]treamingAssets/aa/*
>>>>>>> 038cd4de6ed2a5b213dc0ae6fc370afb63a28826

@ -20,13 +20,21 @@ RenderSettings:
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
<<<<<<< HEAD:Assets/Mirror/Examples/Room/Scenes/OfflineScene.unity
m_AmbientSkyColor: {r: 0, g: 0, b: 0, a: 1}
=======
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
>>>>>>> 038cd4de6ed2a5b213dc0ae6fc370afb63a28826:Assets/Scenes/SampleScene.unity
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
<<<<<<< HEAD:Assets/Mirror/Examples/Room/Scenes/OfflineScene.unity
m_SkyboxMaterial: {fileID: 0}
=======
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
>>>>>>> 038cd4de6ed2a5b213dc0ae6fc370afb63a28826:Assets/Scenes/SampleScene.unity
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
@ -37,21 +45,34 @@ RenderSettings:
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
<<<<<<< HEAD:Assets/Mirror/Examples/Room/Scenes/OfflineScene.unity
m_Sun: {fileID: 0}
=======
m_Sun: {fileID: 705507994}
>>>>>>> 038cd4de6ed2a5b213dc0ae6fc370afb63a28826:Assets/Scenes/SampleScene.unity
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
<<<<<<< HEAD:Assets/Mirror/Examples/Room/Scenes/OfflineScene.unity
serializedVersion: 11
m_GIWorkflowMode: 0
=======
serializedVersion: 12
m_GIWorkflowMode: 1
>>>>>>> 038cd4de6ed2a5b213dc0ae6fc370afb63a28826:Assets/Scenes/SampleScene.unity
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
<<<<<<< HEAD:Assets/Mirror/Examples/Room/Scenes/OfflineScene.unity
m_EnableBakedLightmaps: 0
=======
m_EnableBakedLightmaps: 1
>>>>>>> 038cd4de6ed2a5b213dc0ae6fc370afb63a28826:Assets/Scenes/SampleScene.unity
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
@ -98,7 +119,11 @@ LightmapSettings:
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
<<<<<<< HEAD:Assets/Mirror/Examples/Room/Scenes/OfflineScene.unity
m_UseShadowmask: 1
=======
m_LightingSettings: {fileID: 0}
>>>>>>> 038cd4de6ed2a5b213dc0ae6fc370afb63a28826:Assets/Scenes/SampleScene.unity
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
@ -121,6 +146,7 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
<<<<<<< HEAD:Assets/Mirror/Examples/Room/Scenes/OfflineScene.unity
--- !u!1 &639890310
GameObject:
m_ObjectHideFlags: 0
@ -131,6 +157,84 @@ GameObject:
m_Component:
- component: {fileID: 639890313}
- component: {fileID: 639890312}
=======
--- !u!1 &705507993
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 705507995}
- component: {fileID: 705507994}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &705507994
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 705507993}
m_Enabled: 1
serializedVersion: 8
m_Type: 1
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
m_CookieSize: 10
m_Shadows:
m_Type: 2
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Lightmapping: 1
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &705507995
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 705507993}
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1 &963194225
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 963194228}
- component: {fileID: 963194227}
- component: {fileID: 963194226}
>>>>>>> 038cd4de6ed2a5b213dc0ae6fc370afb63a28826:Assets/Scenes/SampleScene.unity
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
@ -138,6 +242,7 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
<<<<<<< HEAD:Assets/Mirror/Examples/Room/Scenes/OfflineScene.unity
--- !u!20 &639890312
Camera:
m_ObjectHideFlags: 0
@ -154,6 +259,29 @@ Camera:
m_FOVAxisMode: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
=======
--- !u!81 &963194226
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 963194225}
m_Enabled: 1
--- !u!20 &963194227
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 963194225}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_GateFitMode: 2
>>>>>>> 038cd4de6ed2a5b213dc0ae6fc370afb63a28826:Assets/Scenes/SampleScene.unity
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
@ -163,7 +291,11 @@ Camera:
height: 1
near clip plane: 0.3
far clip plane: 1000
<<<<<<< HEAD:Assets/Mirror/Examples/Room/Scenes/OfflineScene.unity
field of view: 26.991467
=======
field of view: 60
>>>>>>> 038cd4de6ed2a5b213dc0ae6fc370afb63a28826:Assets/Scenes/SampleScene.unity
orthographic: 0
orthographic size: 5
m_Depth: -1
@ -181,6 +313,7 @@ Camera:
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
<<<<<<< HEAD:Assets/Mirror/Examples/Room/Scenes/OfflineScene.unity
--- !u!4 &639890313
Transform:
m_ObjectHideFlags: 0
@ -188,6 +321,14 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 639890310}
=======
--- !u!4 &963194228
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 963194225}
>>>>>>> 038cd4de6ed2a5b213dc0ae6fc370afb63a28826:Assets/Scenes/SampleScene.unity
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
@ -195,6 +336,7 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
<<<<<<< HEAD:Assets/Mirror/Examples/Room/Scenes/OfflineScene.unity
--- !u!1 &2008127829
GameObject:
m_ObjectHideFlags: 0
@ -310,3 +452,5 @@ MonoBehaviour:
showGUI: 1
offsetX: 0
offsetY: 0
=======
>>>>>>> 038cd4de6ed2a5b213dc0ae6fc370afb63a28826:Assets/Scenes/SampleScene.unity

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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