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@ -21,7 +21,6 @@ P_Button* drawMainMenu(SDL_Renderer* renderer,const FontHandler fontHandler, uns
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*nb = 0;
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*nb = 0;
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SDL_Color lightBlue = {.r = 0,.g = 195,.b = 255,.a = 0}; //0, 195, 255
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SDL_Color lightBlue = {.r = 0,.g = 195,.b = 255,.a = 0}; //0, 195, 255
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SDL_Color darkBlue = {.r = 0,.g = 123,.b = 161,.a = 0}; //0, 123, 161
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SDL_Color darkBlue = {.r = 0,.g = 123,.b = 161,.a = 0}; //0, 123, 161
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char* path = "../rsrc/img/Lenna.png";
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SDL_SetRenderTarget(renderer, NULL);
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SDL_SetRenderTarget(renderer, NULL);
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TTF_Font* font = fontHandler.fonts[FONT_retro];
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TTF_Font* font = fontHandler.fonts[FONT_retro];
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@ -63,15 +62,16 @@ P_Button* drawMainMenu(SDL_Renderer* renderer,const FontHandler fontHandler, uns
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SDL_SetRenderTarget(renderer,NULL);
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SDL_SetRenderTarget(renderer,NULL);
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SDL_Texture* picture = createTextureFromPath(renderer, path);
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SDL_RenderCopy(renderer, picture, NULL, NULL);
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SDL_RenderPresent(renderer);
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SDL_RenderPresent(renderer);
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SDL_DestroyTexture(picture);
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return buttons;
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return buttons;
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}
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}
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int mainMenu(SDL_Renderer * renderer,SDL_Window * window, GeneralState * generalState,FontHandler fontHandler, AudioHandler audioHandler){
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int mainMenu(SDL_Renderer * renderer,SDL_Window * window, GeneralState * generalState,FontHandler fontHandler, AudioHandler audioHandler){
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int statut = EXIT_FAILURE;
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int statut = EXIT_FAILURE;
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char* path = "../rsrc/img/Lenna.png";
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SDL_SetRenderTarget(renderer,NULL);
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SDL_Texture* picture = createTextureFromPath(renderer, path);
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//Initialisation
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//Initialisation
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P_Button* buttons = NULL;
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P_Button* buttons = NULL;
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@ -80,9 +80,11 @@ int mainMenu(SDL_Renderer * renderer,SDL_Window * window, GeneralState * general
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SDL_SetRenderDrawColor(renderer, 0,0,0,0);
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SDL_SetRenderDrawColor(renderer, 0,0,0,0);
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SDL_RenderClear(renderer);
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SDL_RenderClear(renderer);
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SDL_Rect rect = {.x = 0, .y = 0, .w = 0, .h = 0};
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SDL_RenderCopy(renderer, picture, NULL, NULL);
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SDL_GetWindowSize(window,&(rect.w),&(rect.h));
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if(!(buttons = drawMainMenu(renderer,fontHandler,&nb,&rect, generalState))){
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SDL_Rect windowSize = {.x = 0, .y = 0, .w = 0, .h = 0};
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SDL_GetWindowSize(window,&(windowSize.w),&(windowSize.h));
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if(!(buttons = drawMainMenu(renderer,fontHandler,&nb,&windowSize, generalState))){
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fprintf(stderr, "Le menu principale ne s'est pas déssiné correctement\n");
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fprintf(stderr, "Le menu principale ne s'est pas déssiné correctement\n");
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return statut;
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return statut;
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}
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}
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@ -114,6 +116,21 @@ int mainMenu(SDL_Renderer * renderer,SDL_Window * window, GeneralState * general
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playSFX(SFX_menu_sound_effect, audioHandler);
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playSFX(SFX_menu_sound_effect, audioHandler);
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}
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}
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break;
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break;
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case SDL_WINDOWEVENT:
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if(event.window.event == SDL_WINDOWEVENT_RESIZED){
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SDL_SetRenderDrawColor(renderer, 0,0,0,0);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, picture, NULL, NULL);
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printf("Window %d resized to %dx%d\n",
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event.window.windowID, event.window.data1,
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event.window.data2);
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windowSize.w = event.window.data1;
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windowSize.h = event.window.data2;
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buttons[0].rect.x = (windowSize.w/2)-(buttons[0].rect.w/2);
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buttons[1].rect.x = (windowSize.w/2)-(buttons[1].rect.w/2);
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buttons[2].rect.x = (windowSize.w/2)-(buttons[2].rect.w/2);
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}
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break;
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default:
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default:
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break;
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break;
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}
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}
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