test génération texture

merge-requests/1/merge
Mathis RIBEMONT 4 years ago
parent 039c4ee381
commit f45b7def6d

@ -13,7 +13,7 @@ add_executable(Test ${MY_SOURCES} ${CMAKE_CURRENT_SOURCE_DIR}/entryPoints/test.c
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake) list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
find_package(SDL2 REQUIRED) find_package(SDL2 REQUIRED)
#find_package(SDL2_ttf REQUIRED) find_package(SDL2_ttf REQUIRED)
#find_package(SDL2_net REQUIRED) #find_package(SDL2_net REQUIRED)
find_package(SDL2_image REQUIRED) find_package(SDL2_image REQUIRED)
find_package(SDL2_mixer REQUIRED) find_package(SDL2_mixer REQUIRED)
@ -40,3 +40,5 @@ target_link_libraries(${PROJECT_NAME} SDL2::Image)
target_link_libraries(Test SDL2::Image) target_link_libraries(Test SDL2::Image)
target_link_libraries(${PROJECT_NAME} SDL2::Mixer) target_link_libraries(${PROJECT_NAME} SDL2::Mixer)
target_link_libraries(Test SDL2::Mixer) target_link_libraries(Test SDL2::Mixer)
target_link_libraries(${PROJECT_NAME} SDL2::TTF)
target_link_libraries(Test SDL2::TTF)

@ -1,14 +1,15 @@
//#include "../test/testTextureLoader.c" //#include "../test/testTextureLoader.c"
#include "../test/testAudio.c" #include "../test/testAudio.c"
#include "../test/testGenerateurTexture.c"
/* /*
This file is meant to be modified (used only to called other tests functions) This file is meant to be modified (used only to called other tests functions)
*/ */
int main(int argc, char *argv[]) { int main(/*int argc, char *argv[]*/) {
//testTextureLoader(); //testTextureLoader();
testAudio(); //testAudio();
testGenerateurTexture();
return 0; return 0;
} }

@ -1,5 +1,6 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include <SDL2/SDL_image.h> #include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
/* /*
* \brief Create a texture with an image * \brief Create a texture with an image
@ -8,3 +9,5 @@
* \return Return texture created on success. Else return NULL and print the error on STDERR. * \return Return texture created on success. Else return NULL and print the error on STDERR.
*/ */
SDL_Texture* createTextureFromPath(SDL_Renderer* renderer, char* path); SDL_Texture* createTextureFromPath(SDL_Renderer* renderer, char* path);
SDL_Texture* createGenericButtonTexture(char* text, TTF_Font* font, int* sizex, int* sizey, SDL_bool forHover);

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.7 KiB

Binary file not shown.

@ -1,5 +1,8 @@
#include "engine/TextureLoader.h" #include "engine/TextureLoader.h"
#include <string.h> #include <string.h>
#include <stdio.h>
#include <SDL2/SDL.h>
SDL_Texture* createTextureFromPath(SDL_Renderer* renderer, char* path) SDL_Texture* createTextureFromPath(SDL_Renderer* renderer, char* path)
{ {
SDL_Texture* texture = NULL; SDL_Texture* texture = NULL;
@ -19,3 +22,30 @@ SDL_Texture* createTextureFromPath(SDL_Renderer* renderer, char* path)
} }
return texture; return texture;
} }
SDL_Texture* createGenericButtonTexture(char* text, TTF_Font* font, int* sizex, int* sizey, SDL_bool forHover)
{
// https://www.libsdl.org/projects/SDL_ttf/docs/SDL_ttf.html#SEC38
SDL_Color background = { 85, 39, 163, 255};
SDL_Color outline = { 134, 64, 255, 255};
int thickness = 1; //thickness of the outline;
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
int statut = EXIT_FAILURE;
//rendu
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if(renderer == NULL)
{
fprintf(stderr, "Erreur SDL_CreateRenderer: %s\n", SDL_GetError());
exit(1);
}
if(0 != SDL_SetRenderDrawColor(renderer, 0,0,0,0)) //choisi la couleur avec laquelle travailler
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
exit(1);
}
}

@ -81,7 +81,6 @@ int main(int argc, char const *argv[]) {
SDL_SetRenderTarget(renderer, NULL); SDL_SetRenderTarget(renderer, NULL);
arg.texture = violetTexture; arg.texture = violetTexture;
button.hoverTexture = blueTexture;
while(!quit) while(!quit)
{ {
while(SDL_PollEvent(&event)) while(SDL_PollEvent(&event))

@ -0,0 +1,111 @@
#include "engine/TextureLoader.h"
int testGenerateurTexture(){
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
int statut = EXIT_FAILURE;
if(0 != SDL_Init(SDL_INIT_VIDEO))
{
fprintf(stderr, "Erreur SDL_INIT: %s\n", SDL_GetError());
goto Quit;
}
//fenetre
window = SDL_CreateWindow("Fenêtre", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640,480, SDL_WINDOW_SHOWN);
if(window == NULL)
{
fprintf(stderr, "Erreur SDL_CreateWindow: %s\n", SDL_GetError());
goto Quit;
}
//rendu
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if(renderer == NULL)
{
fprintf(stderr, "Erreur SDL_CreateRenderer: %s\n", SDL_GetError());
goto Quit;
}
if(0 != SDL_SetRenderDrawColor(renderer, 0,0,0,0)) //choisi la couleur avec laquelle travailler
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
if(0 != SDL_RenderClear(renderer)) //efface le rendu en le repeignant avec la couleur choisi
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
if(0 != SDL_SetRenderDrawColor(renderer, 255,255,255,255)) //choisi la couleur avec laquelle travailler
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
SDL_RenderPresent(renderer);
if(TTF_Init()==-1) {
printf("TTF_Init: %s\n", TTF_GetError());
exit(2);
}
// load font.ttf at size 16 into font
TTF_Font *retroFont;
retroFont=TTF_OpenFont("rsrc/font/retro/retro.TTF", 72);
if(!retroFont) {
printf("TTF_OpenFont: %s\n", TTF_GetError());
// handle error
}
SDL_Color White = {255, 255, 255};
SDL_Surface* surfaceMessage = TTF_RenderText_Solid(retroFont, "put your text here", White);
// now you can convert it into a texture
SDL_Texture* Message = SDL_CreateTextureFromSurface(renderer, surfaceMessage);
SDL_Rect Message_rect; //create a rect
Message_rect.x = 0; //controls the rect's x coordinate
Message_rect.y = 0; // controls the rect's y coordinte
Message_rect.w = 500; // controls the width of the rect
Message_rect.h = 100; // controls the height of the rect
SDL_RenderCopy(renderer, Message, NULL, &Message_rect);
SDL_RenderPresent(renderer);
int minx,maxx,maxy,advance;
if(TTF_GlyphMetrics(retroFont,'put your text here',&minx,&maxx,NULL,NULL,&advance)==-1)
printf("%s\n",TTF_GetError());
else {
printf("minx : %d\n",minx);
printf("maxx : %d\n",maxx);
printf("advance : %d\n",advance);
printf("Largeur : %d\n",maxx-minx);
}
SDL_bool quit = SDL_FALSE;
SDL_Event event;
while(!quit)
{
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
quit = SDL_TRUE;
break;
}
}
}
Quit:
if(renderer != NULL)
SDL_DestroyRenderer(renderer);
if(window != NULL)
SDL_DestroyWindow(window);
SDL_Quit();
TTF_Quit();
return statut;
}

@ -17,6 +17,11 @@ int testTextureLoader(void) {
goto Quit; goto Quit;
} }
if(TTF_Init()==-1) {
printf("TTF_Init: %s\n", TTF_GetError());
exit(2);
}
//fenetre //fenetre
window = SDL_CreateWindow("Fenêtre", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640,480, SDL_WINDOW_SHOWN); window = SDL_CreateWindow("Fenêtre", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640,480, SDL_WINDOW_SHOWN);
if(window == NULL) if(window == NULL)
@ -82,5 +87,6 @@ Quit:
if(window != NULL) if(window != NULL)
SDL_DestroyWindow(window); SDL_DestroyWindow(window);
SDL_Quit(); SDL_Quit();
TTF_Quit();
return statut; return statut;
} }

Loading…
Cancel
Save