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@ -4,16 +4,16 @@
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bool drawGame(SDL_Renderer* renderer, const SDL_Rect* windowSize, const SDL_Rect* boardRect, const Game* game,TextureHandler* textureHandler)
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bool drawGame(SDL_Renderer* renderer, const SDL_Rect* windowSize, const SDL_Rect* boardRect, const Game* game,TextureHandler* textureHandler)
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{
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{
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SDL_Texture* menuTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 50, 70);
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//SDL_Texture* menuTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 50, 70);
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SDL_SetRenderTarget(renderer, menuTexture);
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/*SDL_SetRenderTarget(renderer, menuTexture);
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SDL_SetRenderDrawColor(renderer, 150, 243, 59, 255);
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SDL_SetRenderDrawColor(renderer, 150, 243, 59, 255);
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SDL_Rect buttonRect = {.x = 0,.y = 0,.w = 50,.h = 70};
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SDL_Rect buttonRect = {.x = 0,.y = 0,.w = 50,.h = 70};
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SDL_RenderFillRect(renderer, &buttonRect);
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SDL_RenderFillRect(renderer, &buttonRect);
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SDL_SetRenderTarget(renderer, NULL);
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SDL_SetRenderTarget(renderer, NULL);*/
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//P_Button menu = createButton(menuTexture, NULL, (windowSize->w*5)/100, (windowSize->h*5)/100, 50, 70, NULL);
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//P_Button menu = createButton(menuTexture, NULL, (windowSize->w*5)/100, (windowSize->h*5)/100, 50, 70, NULL);
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P_Button menu = createButton(menuTexture, NULL, 10, 10, 50, 70, NULL);
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//P_Button menu = createButton(menuTexture, NULL, 10, 10, 50, 70, NULL);
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drawBoard(renderer, boardRect, &(game->board), textureHandler->textures[TEXTURE_Island], textureHandler->textures[TEXTURE_Bridge], textureHandler->textures[TEXTURE_Water]);
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drawBoard(renderer, boardRect, &(game->board), textureHandler->textures[TEXTURE_Island], textureHandler->textures[TEXTURE_Bridge], textureHandler->textures[TEXTURE_Water]);
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