Light modification of main

merge-requests/1/merge
marouault 4 years ago
parent b218a0eeb3
commit 822a9d79ca

@ -30,7 +30,7 @@ int main(int argc, char* argv[])
goto Quit;
}
renderer = SDL_CreateRenderer(window,-1,0);
renderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED);
if(!renderer)
{
fprintf(stderr, "Erreur : %s", SDL_GetError());
@ -103,10 +103,9 @@ int main(int argc, char* argv[])
fprintf(stderr, "Interactive cases : {");
array_Coord_Foreach(&interactiveCases, *printCoord);
fprintf(stderr, "}\n");
fflush(stderr);
}
fflush(stderr);
// Drawing
drawGame(renderer, &windowSize, &boardRect, &game, &textureHandler);

@ -4,16 +4,16 @@
bool drawGame(SDL_Renderer* renderer, const SDL_Rect* windowSize, const SDL_Rect* boardRect, const Game* game,TextureHandler* textureHandler)
{
SDL_Texture* menuTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 50, 70);
//SDL_Texture* menuTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 50, 70);
SDL_SetRenderTarget(renderer, menuTexture);
/*SDL_SetRenderTarget(renderer, menuTexture);
SDL_SetRenderDrawColor(renderer, 150, 243, 59, 255);
SDL_Rect buttonRect = {.x = 0,.y = 0,.w = 50,.h = 70};
SDL_RenderFillRect(renderer, &buttonRect);
SDL_SetRenderTarget(renderer, NULL);
SDL_SetRenderTarget(renderer, NULL);*/
//P_Button menu = createButton(menuTexture, NULL, (windowSize->w*5)/100, (windowSize->h*5)/100, 50, 70, NULL);
P_Button menu = createButton(menuTexture, NULL, 10, 10, 50, 70, NULL);
//P_Button menu = createButton(menuTexture, NULL, 10, 10, 50, 70, NULL);
drawBoard(renderer, boardRect, &(game->board), textureHandler->textures[TEXTURE_Island], textureHandler->textures[TEXTURE_Bridge], textureHandler->textures[TEXTURE_Water]);

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