Boards
Mathieu GROUSSEAU 1 month ago
parent 55cedeb7b0
commit b2e799496a

@ -0,0 +1,66 @@
import XCTest
@testable import Model
final class EmptyBoardTests: XCTestCase {
private var board: Board!
override func setUp() {
super.setUp()
guard let board = Board(columns: 5, rows: 6) else {
XCTFail()
return
}
self.board = board
}
func testWidth() throws {
XCTAssertEqual(board.columns, 5)
}
func testHeight() throws {
XCTAssertEqual(board.rows, 6)
}
func testEmptyByDefault() throws {
XCTAssertNil(board[1, 1])
XCTAssertEqual(board.countPieces(), 0)
XCTAssertEqual(board.countPieces(of_type: .Player1), 0)
XCTAssertEqual(board.countPieces(of_type: .Player2), 0)
}
func testSetGet() throws {
board[1, 1] = Piece.Player1;
XCTAssertEqual(board[1, 1], .Player1)
}
func testCounts() throws {
board[1, 2] = .Player2
XCTAssertEqual(board.countPieces(), 1)
XCTAssertEqual(board.countPieces(of_type: .Player1), 0)
XCTAssertEqual(board.countPieces(of_type: .Player2), 1)
}
func testInsertTopNoPush() {
XCTAssert(board.insert(piece: .Player1, side: .Top, offset: 2))
XCTAssertEqual(board[2, 0], .Player1)
}
func testInsertBottomNoPush() {
XCTAssert(board.insert(piece: .Player2, side: .Bottom, offset: 2))
XCTAssertEqual(board[2, board.rows - 1], .Player2)
}
func testInsertLeftNoPush() {
XCTAssert(board.insert(piece: .Player1, side: .Left, offset: 2))
XCTAssertEqual(board[0, 2], .Player1)
}
func testInsertRightNoPush() {
XCTAssert(board.insert(piece: .Player2, side: .Right, offset: 2))
XCTAssertEqual(board[board.columns - 1, 2], .Player2)
}
}

@ -0,0 +1,53 @@
import XCTest
@testable import Model
final class FilledBoardTests: XCTestCase {
private var board: Board!
override func setUp() {
super.setUp()
guard var board = Board(columns: 5, rows: 6) else {
XCTFail()
return
}
for row in 0..<board.rows {
for col in 0..<board.columns {
board[col, row] = if (row & 1) == 1 {
.Player1
} else {
.Player2
}
}
}
self.board = board
}
func testInsertFailTopNoPush() {
let before = board[2, 0]
XCTAssertFalse(board.insert(piece: .Player1, side: .Top, offset: 2))
XCTAssertEqual(before, board[2, 0])
}
func testInsertFailBottomNoPush() {
let before = board[2, board.rows - 1]
XCTAssertFalse(board.insert(piece: .Player2, side: .Bottom, offset: 2))
XCTAssertEqual(before, board[2, board.rows - 1])
}
func testInsertFailLeftNoPush() {
let before = board[2, 0]
XCTAssertFalse(board.insert(piece: .Player1, side: .Left, offset: 2))
XCTAssertEqual(before, board[0, 2])
}
func testInsertFailRightNoPush() {
let before = board[board.columns - 1, 2]
XCTAssertFalse(board.insert(piece: .Player2, side: .Right, offset: 2))
XCTAssertEqual(before, board[board.columns - 1, 2])
}
// TODO Test shifting
}

@ -1,11 +0,0 @@
import XCTest
@testable import Model
final class ModelTests: XCTestCase {
func testExample() throws {
// This is an example of a functional test case.
// Use XCTAssert and related functions to verify your tests produce the correct
// results.
XCTAssertEqual(Model().text, "Hello, World!")
}
}
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