parent
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import XCTest
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@testable import Model
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final class EmptyBoardTests: XCTestCase {
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private var board: Board!
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override func setUp() {
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super.setUp()
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guard let board = Board(columns: 5, rows: 6) else {
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XCTFail()
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return
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}
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self.board = board
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}
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func testWidth() throws {
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XCTAssertEqual(board.columns, 5)
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}
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func testHeight() throws {
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XCTAssertEqual(board.rows, 6)
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}
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func testEmptyByDefault() throws {
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XCTAssertNil(board[1, 1])
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XCTAssertEqual(board.countPieces(), 0)
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XCTAssertEqual(board.countPieces(of_type: .Player1), 0)
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XCTAssertEqual(board.countPieces(of_type: .Player2), 0)
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}
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func testSetGet() throws {
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board[1, 1] = Piece.Player1;
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XCTAssertEqual(board[1, 1], .Player1)
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}
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func testCounts() throws {
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board[1, 2] = .Player2
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XCTAssertEqual(board.countPieces(), 1)
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XCTAssertEqual(board.countPieces(of_type: .Player1), 0)
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XCTAssertEqual(board.countPieces(of_type: .Player2), 1)
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}
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func testInsertTopNoPush() {
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XCTAssert(board.insert(piece: .Player1, side: .Top, offset: 2))
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XCTAssertEqual(board[2, 0], .Player1)
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}
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func testInsertBottomNoPush() {
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XCTAssert(board.insert(piece: .Player2, side: .Bottom, offset: 2))
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XCTAssertEqual(board[2, board.rows - 1], .Player2)
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}
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func testInsertLeftNoPush() {
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XCTAssert(board.insert(piece: .Player1, side: .Left, offset: 2))
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XCTAssertEqual(board[0, 2], .Player1)
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}
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func testInsertRightNoPush() {
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XCTAssert(board.insert(piece: .Player2, side: .Right, offset: 2))
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XCTAssertEqual(board[board.columns - 1, 2], .Player2)
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}
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}
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import XCTest
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@testable import Model
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final class FilledBoardTests: XCTestCase {
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private var board: Board!
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override func setUp() {
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super.setUp()
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guard var board = Board(columns: 5, rows: 6) else {
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XCTFail()
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return
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}
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for row in 0..<board.rows {
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for col in 0..<board.columns {
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board[col, row] = if (row & 1) == 1 {
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.Player1
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} else {
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.Player2
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}
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}
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}
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self.board = board
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}
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func testInsertFailTopNoPush() {
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let before = board[2, 0]
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XCTAssertFalse(board.insert(piece: .Player1, side: .Top, offset: 2))
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XCTAssertEqual(before, board[2, 0])
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}
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func testInsertFailBottomNoPush() {
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let before = board[2, board.rows - 1]
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XCTAssertFalse(board.insert(piece: .Player2, side: .Bottom, offset: 2))
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XCTAssertEqual(before, board[2, board.rows - 1])
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}
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func testInsertFailLeftNoPush() {
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let before = board[2, 0]
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XCTAssertFalse(board.insert(piece: .Player1, side: .Left, offset: 2))
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XCTAssertEqual(before, board[0, 2])
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}
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func testInsertFailRightNoPush() {
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let before = board[board.columns - 1, 2]
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XCTAssertFalse(board.insert(piece: .Player2, side: .Right, offset: 2))
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XCTAssertEqual(before, board[board.columns - 1, 2])
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}
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// TODO Test shifting
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}
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@ -1,11 +0,0 @@
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import XCTest
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@testable import Model
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final class ModelTests: XCTestCase {
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func testExample() throws {
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// This is an example of a functional test case.
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// Use XCTAssert and related functions to verify your tests produce the correct
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// results.
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XCTAssertEqual(Model().text, "Hello, World!")
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}
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}
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